I'm pretty much going to agree wit the above.
As an aside interesting rooms change the balance for phase. Not sure it's good or bad, just different? Probably better as you have more variation. Blockier dungeons tend to have the corridors closer to the rooms. It's quite noticable in any variants that still have the older style levels. Long LOSs are also rarer.
As an aside interesting rooms change the balance for phase. Not sure it's good or bad, just different? Probably better as you have more variation. Blockier dungeons tend to have the corridors closer to the rooms. It's quite noticable in any variants that still have the older style levels. Long LOSs are also rarer.
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