"You here the fluttering of tiny wings", aka: level feelings - a proposal

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  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #16
    Originally posted by Huqhox
    As a FK player I don't remember any special levels. There were the vaults of course. And {special} levels that had an artifact on. Or a player ghost (where they still in FK? It's going back a few years)
    Oh yeah, player ghosts! Those were a thing in the frog-knows that I played. I got the Trident of Ulmo from one of them at like 500' and it carried that character for most of the game.

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    • wobbly
      Prophet
      • May 2012
      • 2629

      #17
      Were they as bad as nethacks ghosts? There you had all the loot+whatever killed you. Fun at times but 0 concern for balance. Used to have to delete a bunch of bones files because a kobold polymorphed into a dragon and killed you leaving a semi-permanent death trap level.

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      • Derakon
        Prophet
        • Dec 2009
        • 9022

        #18
        Originally posted by wobbly
        Were they as bad as nethacks ghosts? There you had all the loot+whatever killed you. Fun at times but 0 concern for balance. Used to have to delete a bunch of bones files because a kobold polymorphed into a dragon and killed you leaving a semi-permanent death trap level.
        Angband ghosts were really just semi-randomly-generated "unique" monsters that pulled names from your bones file. It's possible that their power was based on the level of the dead character and that they got monster spells based on the class, but they certainly didn't get your gear.

        As an added kicker, I swear I remember once encountering a live "ghost" (identified as e.g. "Foo the Ranger" instead of "Foo the Ranger Ghost") in the town. Presumably that was because I had multiple non-dead characters in my scores file. Fighting powerful enemies in the town is pretty dangerous.

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        • PowerWyrm
          Prophet
          • Apr 2008
          • 2986

          #19
          Originally posted by Derakon
          Fighting powerful enemies in the town is pretty dangerous.
          Especially in Frog-knows where you could polymorph townies into Great Wyrms of Balance...
          PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

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          • Gwarl
            Administrator
            • Jan 2017
            • 1025

            #20
            I had heard that special levels were planned for Angband but didn't actually make it in.

            Would be neat to try to convert those layouts into a format we can use for a modern variant.

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            • Gwarl
              Administrator
              • Jan 2017
              • 1025

              #21


              Write the quest plane code again, the old code was somehow lost, and
              all I have left are the maps for the elemental and dragon planes. The idea is
              that at certain levels there are particular quests to do before you can
              proceed... the code will take a fair bit of writing though. I am including the
              quest files in the tar.
              (That 'todo' list is quite interesting. Digger slots!)

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              • wobbly
                Prophet
                • May 2012
                • 2629

                #22
                Originally posted by Gwarl
                I had heard that special levels were planned for Angband but didn't actually make it in.

                Would be neat to try to convert those layouts into a format we can use for a modern variant.
                The elemental/dragon are still in O. Plus whatever maps Nick added for FA. Sounds like the old ones are lost short of someone having a very old copy lying around

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                • Gwarl
                  Administrator
                  • Jan 2017
                  • 1025

                  #23
                  I think they're less "still" in O than added in for O but that's nice to know. I want to steal the O and FA levels for composband.

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