Angband Philosophy III: Theme, Races and Monsters

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • PowerWyrm
    replied
    One thing to do with monsters: increase the rarity of the C family. Currently, it's not Angband, but Wolfband.

    Leave a comment:


  • Derakon
    replied
    Originally posted by Voovus
    Um. What? Moria races were: Human, Half-Elf, Elf, Halfling, Gnome, Dwarf, Half-Orc and Half-Troll. Yes, I have Moria open in another window.
    How odd. The Moria I remember playing stopped at Half-Orc. I distinctly remember looking at the Half-Troll and wondering why I would bother with Half-Orcs any more because the trolls did everything the orcs did and more.

    Leave a comment:


  • Voovus
    replied
    Originally posted by Derakon
    Your beloved half-trolls also weren't in Moria. Just sayin'.
    Um. What? Moria races were: Human, Half-Elf, Elf, Halfling, Gnome, Dwarf, Half-Orc and Half-Troll. Yes, I have Moria open in another window.

    Leave a comment:


  • Mondkalb
    replied
    In FAangband Nick lets some of the "better" races start in more dangerous environments, some given a few levels and equipment extras.

    Maybe that could be a trade-off for better starting stats - throw them a few levels deeper in the dungeon?

    Leave a comment:


  • Derakon
    replied
    Your beloved half-trolls also weren't in Moria. Just sayin'.

    Leave a comment:


  • Gwarl
    replied
    Originally posted by wobbly
    You know I read this post & your previous & I'm still trying to work out what you're actually saying. I mean maybe your saying the current situation is balanced because it came from Moria & Moria is awesome. Maybe your saying it isn't because it was balanced for Moria & the game isn't Moria anymore. Shrug. I can agree with using the FA list just as I can agree with using Vs current list or Os list all of which work in various ways despite their issues. I would hope kobolds make it in renamed or not because they are fun & it'd suck to lose a working race that's fun to play.
    2nd one. Moria was an imperfect game but it fit one man's vision of what choosing between races should be like. Dunadan and high elf stick out like a sore thumb in the angband race list with good reason; they don't fit in with the general scheme of the other races.

    When talking about balance I just feel we should keep in mind which things are balanced over which other things, so we can know where we're starting over from.

    Leave a comment:


  • debo
    replied
    Cyberdemons pls.

    Leave a comment:


  • Ingwe Ingweron
    replied
    Just a thought, the fact that Angband is not "strictly" Tolkienien may be a saving grace from copyright infringement.

    Leave a comment:


  • Pete Mack
    replied
    Because big elemental breaths are brutal to warriors (and big electric breaths are brutal to pre-heal-spell paladins.) Remove those junk spells and warriors will never fight wyrms without immunity (rather than just rarely do so.)

    Leave a comment:


  • wobbly
    replied
    A suggestion with the biggest dragons. I understand why ancient dragons waste turns on junk spells but why do great drakes do the same? A great storm wyrm breathes 1 in 16? & wastes 3 in 16 on junk spells (could have those wrong). I'm not sure why you wouldn't want it going at the player in melee instead. You could fold a status effect into the breath. Electric-blind instead of cast blindness or similar.

    Leave a comment:


  • Nick
    replied
    Originally posted by Ingwe Ingweron
    Even FAAngband doesn't always hew specifically to Tolkien. Isn't one of the monsters even named for some annoying git the original developers knew, or is that just apocryphal?
    IIRC Draebor was named after a fellow student of the original Angband developers.

    When I first released FA 0.1.0 in 2005 Sampsa Lahtonen sent me so many bug reports (signing himself The Bug Reporter or The Complainer) that I threatened to name a unique after him. Memories...

    Leave a comment:


  • PowerWyrm
    replied
    Originally posted by Ingwe Ingweron
    Isn't one of the monsters even named for some annoying git the original developers knew, or is that just apocryphal?
    That's Draebor.

    Leave a comment:


  • Pete Mack
    replied
    You mean The Complainer? Yes. But that has nothing on Elemental Hounds, which have nothing to do.with Tolkien whatsoever. And all the different colored dragons are pure D&D.

    Leave a comment:


  • Ingwe Ingweron
    replied
    Even FAAngband doesn't always hew specifically to Tolkien. Isn't one of the monsters even named for some annoying git the original developers knew, or is that just apocryphal?

    Leave a comment:


  • Nick
    replied
    Originally posted by Derakon
    Angband is not a strictly-Tolkienian setting, though. It's always been a hodgepodge of whatever the devs at the time felt like inserting. Hell, it inherited plenty of non-Tolkienian things from Moria, like harpies, hippogriffs, giant lice, Holy Avenger weapons, etc.

    I think the game benefits from a "just roll with it" approach to theme, rather than trying to hew closely to a particular setting. A strictly Tolkienian game would feel very different. How far exactly do you plan to go?
    My emphasis

    Again, I think the starting post of this thread gives a fair indication of the answer to your question.

    Leave a comment:

Working...
😀
😂
🥰
😘
🤢
😎
😞
😡
👍
👎