Here are my two cents:
- Being faithful to Tolkien's lore is a good thing, but following it too too strictly might decrease the fun in the game.
- Since Tolkien mentioned a few unions between a human and an elf, although rare, I think that gives enough reason to keep Half Elf as a race. Another consideration is: Does it enrich the game? Is there something interesting in the race that makes a player who has tried Human and/or Elven characters to try it?
- I agree on adding a Wood Elf. Possibly worth considering: Mist Elf.
- On classes: I would love to play a character who relies on bows but cannot cast spells, i.e. current Ranger minus casting.
- On monsters: I might be in minority in this, but I *hate* summoners who summon summoners. There seems to be no other option but to teleport them away.
- In my last two long games of 4.1.0, stun resistance was painfully difficult to find. Please add it to some items.
- Being faithful to Tolkien's lore is a good thing, but following it too too strictly might decrease the fun in the game.
- Since Tolkien mentioned a few unions between a human and an elf, although rare, I think that gives enough reason to keep Half Elf as a race. Another consideration is: Does it enrich the game? Is there something interesting in the race that makes a player who has tried Human and/or Elven characters to try it?
- I agree on adding a Wood Elf. Possibly worth considering: Mist Elf.
- On classes: I would love to play a character who relies on bows but cannot cast spells, i.e. current Ranger minus casting.
- On monsters: I might be in minority in this, but I *hate* summoners who summon summoners. There seems to be no other option but to teleport them away.
- In my last two long games of 4.1.0, stun resistance was painfully difficult to find. Please add it to some items.
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