The more tithes have been paid, the fewer townies spawn. Presumably the tithes are going toward helping the people, and more taken-care-of people means fewer ending up as thugs on the street (veterans, mercenaries, rogues, urchins) or having their ailments go untended and out of control (wretches, idiots). ... and toward finding homes or shelters for critters (mutts, cats).
I'd say let priests do this as well. But I don't know that this falls into this thread's purpose, since it's not really a restriction.
This still doesn't cover the why of it, though. Why is sharp weapons a good thing to attach priest penalties to, other than "because that's how it's been before"? Is there a convincing thematic/lore reason for it? I realize Angband isn't a story-heavy game by any stretch of the word, but I still think things like this should have some sort of reasoning behind them.
I'd say let priests do this as well. But I don't know that this falls into this thread's purpose, since it's not really a restriction.
Originally posted by luneya
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