Angband on android

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9630

    #46
    Originally posted by Diego Gonzalez
    I put the change in player-calcs.c here because it may be a problem in Vanilla too. The game doesn't change the panel when running.

    Code:
    @@ -2593,7 +2593,7 @@ void redraw_stuff(struct player *p)
     
     	/* Hack - rarely update while resting or running, makes it over quicker */
     	if (((player_resting_count(p) % 100) || (p->upkeep->running % 100))
    -		&& !(redraw & PR_MESSAGE))
    +		&& !(redraw & (PR_MESSAGE|PR_MAP)))
     		return;
     
     	/* For each listed flag, send the appropriate signal to the UI */
    Yes!! I've been looking for this for ages, thank you!
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • chris28
      Rookie
      • Jun 2008
      • 15

      #47
      Originally posted by Diego Gonzalez
      Im glad you like it!

      Yes, I have to take a deeper look to that refresh glitch.

      By the way, I added a modification to the display visible monsters command. The trigger is Ctrl-U and it sort the monster list by experience gained. Im trying to figure out if its too much of a spoiler
      The ribbon with icons is great! I'll restart to play Angband on my tablet. Thanks to you

      Comment

      • Cuboideb
        Adept
        • May 2020
        • 196

        #48
        The ribbon has two modes, one with icons and the other with keys. I'm using the one with keys right now.

        There is a option menu for user defined keymaps. It's very handy.

        Thank you for playing!

        Comment

        • chris28
          Rookie
          • Jun 2008
          • 15

          #49
          Keymaps are very useful. I like the icons mode and it will be great if we can assign an icon (from http://angband.oook.cz/forum/showthread.php?t=9889) to a user defined keymap. I don't know if it's difficult and it's just an idea (the UI is already great) .

          Comment

          • Cuboideb
            Adept
            • May 2020
            • 196

            #50
            I'll do it in the next release. Its a nice addition.

            Comment

            • Cuboideb
              Adept
              • May 2020
              • 196

              #51
              Coming from an ascii life and trying to get used to tiles, I suddenly feel inside a LOTR movie...



              I've never realized how beatiful Shockbolt's tiles are.
              Last edited by Cuboideb; May 22, 2020, 23:36.

              Comment

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