I'm growing frustrated, because I can't seem to get past levels 40, no matter what I play.
The problem: the characters go into a level, and come back with less stuff and less experience - level drainers and acid being the culprits.
Mage - kaput on 30, coudn't use magic to defeat critters, couldn't battle toe-to-toe.
Rogue - got it to 20, dead.
Fighter - died, couldn't deal with magic, couldn't get goodies.
Ranger 1 - best so far, got to 50, but died after being level-drained a bunch of times and blasted by gravity hounds. No resistance possible. Oh, and a level 70 critter was wandering around, outside a vault.
Priest - no idea why good weapons are banned. Couldn't fight, couldn't do much magic-wise.
Ranger 2 - generally comes back form a level 20,000 xp less than it went in. Crown of the magi, which is supposed to protect, doesn't. Amulet of acid resistance, doesn't. What few goodies it has are now -2 or some stuff, due to acid burns. Oh, and half of what it runs into summons a bunch of critters that are nasty, and there's been ONE scroll of banishment. it's at level 36 and floundering.
I get this is supposed to be a challenge, but there is no way, as I see, a level X character can be in a Level X situation.
(edit)
I know rangers are good with bows: both have had some solid X4/power items. So the usual battle plan is speed/bow/keep distance. Works well, except when overwhelmed by numbers/summoners.
But for the most part, the standard battle involves
*confusion*
(zap rod of curing)
*multiple damage/attacks*
(attack)
*multiple damage/attacks/confusion*
(zap rod of curing)
*multiple damage/attacks/confusion*
(quaff potion of healing)
*multiple damage/attacks/confusion/something drains a bunch of experience and/or a stat*
(zap rod of curing)
*multiple damage/attacks/confusion/something spews acid, something useful degraded/more damage*
(use staff of teleport, quaff a potion of restore levels/mushroom of recovery)
Rinse, lather, repeat.
The problem: the characters go into a level, and come back with less stuff and less experience - level drainers and acid being the culprits.
Mage - kaput on 30, coudn't use magic to defeat critters, couldn't battle toe-to-toe.
Rogue - got it to 20, dead.
Fighter - died, couldn't deal with magic, couldn't get goodies.
Ranger 1 - best so far, got to 50, but died after being level-drained a bunch of times and blasted by gravity hounds. No resistance possible. Oh, and a level 70 critter was wandering around, outside a vault.
Priest - no idea why good weapons are banned. Couldn't fight, couldn't do much magic-wise.
Ranger 2 - generally comes back form a level 20,000 xp less than it went in. Crown of the magi, which is supposed to protect, doesn't. Amulet of acid resistance, doesn't. What few goodies it has are now -2 or some stuff, due to acid burns. Oh, and half of what it runs into summons a bunch of critters that are nasty, and there's been ONE scroll of banishment. it's at level 36 and floundering.
I get this is supposed to be a challenge, but there is no way, as I see, a level X character can be in a Level X situation.
(edit)
I know rangers are good with bows: both have had some solid X4/power items. So the usual battle plan is speed/bow/keep distance. Works well, except when overwhelmed by numbers/summoners.
But for the most part, the standard battle involves
*confusion*
(zap rod of curing)
*multiple damage/attacks*
(attack)
*multiple damage/attacks/confusion*
(zap rod of curing)
*multiple damage/attacks/confusion*
(quaff potion of healing)
*multiple damage/attacks/confusion/something drains a bunch of experience and/or a stat*
(zap rod of curing)
*multiple damage/attacks/confusion/something spews acid, something useful degraded/more damage*
(use staff of teleport, quaff a potion of restore levels/mushroom of recovery)
Rinse, lather, repeat.
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