I think branded ammo had to be made rare under the previous system because it made the unbalanced nature of extra shots really blatantly, un-ignorably obvious. With extra shots being nerfed, branded ammo (and branded launchers) could become more common.
Class/magic: non-casters and hybrids
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Thanks for the thorough feedback. I am not surprised that the nerf to extra shots was overdone; I think +1 every 5 levels sounds good. Maybe some reduced rarity of ego ammo would be good, or maybe a temporary bow brand spell (or both).One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Played through a Blackguard with randarts:
To me the blackguard plays like an inferior warrior, EXCEPT for the shield bash which tends to make them stronger than a warrior against susceptible opponents. Given that, the spells seem underwhelming and/or maybe inappropriate. Given the class is so warrior-like, you build a character exclusively for combat. This often leaves you with little mana for the first chunk of the game.
The bless/berserk are appropriate but inconsequential by the time you get them given how good the base combat is. Fear could be useful, and poison branding is decent and could be useful.
Piercing shot is useful, but really would be more appropriate for the ranger.
Generally though, you want to be in melee, and by the time you have the book 2 spells there are only a very few opponents where you want to force them out of melee range. ( Throw Monster, Forceful Blow)
Thirst for Blood is interesting, but I never found a situation where it was worth the risk. If it was very shallow, I could see using it to power up on a group of Orcs before tackling the unique that would otherwise be too strong, but by the time you get it, you don't need it.
Overall, I'd say it shows promise, but the spells need a rethink.Comment
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Double down! Make them not be able to heal from consumables, or take debuffs when they do. Let them heal from killing things, or from knocking stars off a unique's HP bar.Comment
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With monster damage being spiky, and with those spikes frequently being over 1/2 of hp, this sounds difficult to manage. In situations where currently a character ends up drinking (casting) Healing several times in a row to keep out of dangerous territory, you would either end up dead or your character would have to be basically unstoppable so long as they are near a monster, and neither of these possibilities appeals to me. Of course, there is the option of teleporting away. There is not, however, the option of teleporting away and healing up. I suppose this is where the application of debuffs could come in, but it still seems like the two options are either abusable power, or useless in pitched fights. An overhealing mechanic could help characters deal with the spikiness a bit, though it amplifies the issue that a whole lot of abilities that used to be independent and variously distributed suddenly get rolled into dpr.Comment
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Played through a Blackguard with randarts:
To me the blackguard plays like an inferior warrior, EXCEPT for the shield bash which tends to make them stronger than a warrior against susceptible opponents. Given that, the spells seem underwhelming and/or maybe inappropriate. Given the class is so warrior-like, you build a character exclusively for combat. This often leaves you with little mana for the first chunk of the game.
The bless/berserk are appropriate but inconsequential by the time you get them given how good the base combat is. Fear could be useful, and poison branding is decent and could be useful.
Piercing shot is useful, but really would be more appropriate for the ranger.
Generally though, you want to be in melee, and by the time you have the book 2 spells there are only a very few opponents where you want to force them out of melee range. ( Throw Monster, Forceful Blow)
Thirst for Blood is interesting, but I never found a situation where it was worth the risk. If it was very shallow, I could see using it to power up on a group of Orcs before tackling the unique that would otherwise be too strong, but by the time you get it, you don't need it.
Overall, I'd say it shows promise, but the spells need a rethink.
Shield bashes I had already thought were OP, and I want to give them to warriors and probably paladins, so that's easy. Once that's done, I'll see whether a nerf to melee skill is necessary too.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Comments on Druid Class:
Been running a Dunadan Druid on angband.live (the latest RIP to a stupid mistake while dealing with Feagwath, argh). A few gnits on the new Druid:
1. Why, oh why, does the Druid start without any offensive weapon whatsoever? Completely dependent on luck of finding an inexpensive weapon or launcher in the stores or very quickly upon descending, many @'s just die for lack of "punching" power, especially if they're not a half-troll.
2. It could very well be my lack of experience using the shape-shifting mechanic, but by the time @ can cast a shape-shift with any reliability, I found the shape-shifting useless compared to @'s regular capabilities. Fox form also didn't help a bit with the lack of weapon problem noted above. Also, what is the command to shift back to normal (apart from attempting to pick something up or cast magic)?
3. At CL 42, and max CON, my Dunadan Druid barely had over 400 hps. That seems very low. Was it just a completely bad run of hp rolls, or is the HP curve really off for this class?Last edited by Ingwe Ingweron; May 2, 2018, 18:24.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Sorry, this was a big oversight on my part (despite having been told about it a number of times), and not just for this class. Will fix.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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so .. Bloodlust.
looks pretty darn good. Kill stuff, get buffs. As far as i can tell, you can get +2 attacks from it. However, there are some side effects ... such as?
Do i understand correctly that you sometimes get affected by Confusion ? for like, 1 turn or something. i've noticed i move erratically *sometimes* when my bloodlust counter becomes purple."i can take this dracolich"Comment
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so .. Bloodlust.
looks pretty darn good. Kill stuff, get buffs. As far as i can tell, you can get +2 attacks from it. However, there are some side effects ... such as?
Do i understand correctly that you sometimes get affected by Confusion ? for like, 1 turn or something. i've noticed i move erratically *sometimes* when my bloodlust counter becomes purple.
Does that help?One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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hmm. .. i tried using this in serious play, and it's .. kinda like Wonder, yeah you could get some amazing results, but in practical terms it's best not to cast it.
The idea is that you line up a bunch of minor mobs, feed your thirst, and when you are pumped, you go kill that big Unique. However, the Confusion status (there's others, like getting random wound statuses just happen) means you can lose a big number of turns. And it's not preventable by pConf.
Also, weird, but, fitting, is that Thirst For Blood (who the heck named it, when they could have named it Bloodthirst; i now petition that the spell be renamed Bloodthirst) doesn't really wear off until you've stopped killing mobs for a while, so if you've done killing that Unique, and now need to wade through a horde of summons or breeders, you could well remain under the influence for quite some time ..."i can take this dracolich"Comment
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posted it here: http://angband.oook.cz/forum/showthread.php?p=129868
but i want to be sure this doesn't go unnoticed .. i found a *slightly* overpowered ego sling.
Something tells me this isn't supposed to happen."i can take this dracolich"Comment
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