Ring of Flare in ToME 2 was similar. Very overpowered, so long as you had time to set up the jump gates in advance.
You teleport away from danger into new danger
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Controlled teleport is one of the most powerful abilities in any variant that has it. I've no doubt that would also be the case in Vanilla. Precise positioning is vital to effective combat, and right now the only way to precisely position yourself is to walk, which has a host of interesting consequences that controlled teleportation would completely obviate.Comment
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Controlled teleport is one of the most powerful abilities in any variant that has it. I've no doubt that would also be the case in Vanilla. Precise positioning is vital to effective combat, and right now the only way to precisely position yourself is to walk, which has a host of interesting consequences that controlled teleportation would completely obviate.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Even that would be very powerful, exact control is IMO too powerful.Comment
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Possibly. Have you tried any of the classes on the feature/magic branch, Timo?One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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One idea for spellcasting I have is to make variable casting times. MM could take 1/4 turn in high levels, alter reality 20 turns (if not disturbed) and so on. A bit like ranger shooting arrows, you could cast single target spells multiple times / turn if spell is low level and you are high level. Preparation spells could take longer times. You could even reintroduce invulnerability if you make it cost a lot, last only few turns and make casting time 20 turns. No more infinite invulnerability.Comment
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