I've been playing since the mid 90s, but this is going to sound like I just started playing today lol... I never looked into it, I just played the game all these years.
Let's say you have a Dagger (1d4) (+7, +4)
How exactly is the damage calculated?
I used to think that it used D&D type rules "dice rolling", so instead of the dagger being (1+7 d 4+4) , it would actually be (8d8) or 8-64 dmg.
I'm guessing that the way it actually works is (1d4) +7 to hit, +4 to dmg.
So the dagger is really doing (1d4) +4 dmg, or technically it would be a (1d8)? "If this is correct, a simple yes will suffice"
I notice my "to hit" for melee and shooting goes up each time my character levels up, but the damage is always signifigantly lower than I thought it would be. Even if I'm using something like a katana (3d5) +10, +10).
Let's say you have a Dagger (1d4) (+7, +4)
How exactly is the damage calculated?
I used to think that it used D&D type rules "dice rolling", so instead of the dagger being (1+7 d 4+4) , it would actually be (8d8) or 8-64 dmg.
I'm guessing that the way it actually works is (1d4) +7 to hit, +4 to dmg.
So the dagger is really doing (1d4) +4 dmg, or technically it would be a (1d8)? "If this is correct, a simple yes will suffice"
I notice my "to hit" for melee and shooting goes up each time my character levels up, but the damage is always signifigantly lower than I thought it would be. Even if I'm using something like a katana (3d5) +10, +10).
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