Damage question "I sound like a noob"

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Pete Mack
    Prophet
    • Apr 2007
    • 6697

    #16
    It's easy to test 1with a data file modification.
    (Replace [[2]] with [[3]] in appropriate places. But it's probably unbalancing to do the same to *Slay Evil*, since big SE weapons are already desirable as endgame weapons. A MoD of 3x slay evil would pretty much kill everything below 4000' (excepting Tarrasque, Huan, and the angels.)
    Originally posted by Derakon
    Should, perhaps, but the game simply doesn't have a *Slay* Animal brand, so *Slay* Animal egos just have the 2x multiplier and some extra properties.

    I imagine that with all the extra refactoring Nick's been doing lately, this is probably easier to fix than it used to be.

    Comment

    Working...
    😀
    😂
    🥰
    😘
    🤢
    😎
    😞
    😡
    👍
    👎