Damage question "I sound like a noob"

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  • Pete Mack
    Prophet
    • Apr 2007
    • 6883

    #16
    It's easy to test 1with a data file modification.
    (Replace [[2]] with [[3]] in appropriate places. But it's probably unbalancing to do the same to *Slay Evil*, since big SE weapons are already desirable as endgame weapons. A MoD of 3x slay evil would pretty much kill everything below 4000' (excepting Tarrasque, Huan, and the angels.)
    Originally posted by Derakon
    Should, perhaps, but the game simply doesn't have a *Slay* Animal brand, so *Slay* Animal egos just have the 2x multiplier and some extra properties.

    I imagine that with all the extra refactoring Nick's been doing lately, this is probably easier to fix than it used to be.

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