Class/magic feature branch

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  • Pete Mack
    replied
    At the very least, bring back the extra attack (and reduce max blows to 5.) The 6th blow is currently a mirage for HT and Dwarf, and isn't easy to get with many endgame weapons for other races.

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  • Derakon
    replied
    Originally posted by geoff_tewierik
    Give them the option to dual wield weapons? I recall this being a thing in the past in a variant?
    I've always found dual-wielding to be pretty silly, so personally I would prefer some other means of differentiation. Plus, the game gets awfully easy once you're dealing more than a certain percentage of your enemies' HP in damage per turn, so boosting offense is something to be done with care.

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  • Nick
    replied
    Originally posted by PowerWyrm
    Any reason to play a plain Warrior with this branch? I've played Blackguard and Paladin during the last comp and I don't seen any reason to play a Warrior again seeing how better these two classes are now.
    I wouldn't regard this branch as finished yet.

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  • geoff_tewierik
    replied
    Originally posted by PowerWyrm
    Any reason to play a plain Warrior with this branch? I've played Blackguard and Paladin during the last comp and I don't seen any reason to play a Warrior again seeing how better these two classes are now.
    Give them the option to dual wield weapons? I recall this being a thing in the past in a variant?

    Leave a comment:


  • PowerWyrm
    replied
    Any reason to play a plain Warrior with this branch? I've played Blackguard and Paladin during the last comp and I don't seen any reason to play a Warrior again seeing how better these two classes are now.

    Leave a comment:


  • Nick
    replied
    Originally posted by Ingwe Ingweron
    Bug: When casting Rune of Protection or using scroll for same, many times if an item is underfoot, no rune is created. If cast again, then a rune is created. This is not the same as spell failure, there is no failure notice. It used to be that items underfoot were moved out of the way (or destroyed if there was no room to move them to) and the rune was created. What changed? Was this intentional? If intentional, then it seems to me there should be some kind of failure notice.
    Not intentional, sounds like a bug. A savefile would be handy if you can be bothered.

    I haven't been able to track down your single combat bug yet.

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  • Ingwe Ingweron
    replied
    Bug: When casting Rune of Protection or using scroll for same, many times if an item is underfoot, no rune is created. If cast again, then a rune is created. This is not the same as spell failure, there is no failure notice. It used to be that items underfoot were moved out of the way (or destroyed if there was no room to move them to) and the rune was created. What changed? Was this intentional? If intentional, then it seems to me there should be some kind of failure notice.

    Leave a comment:


  • mrfy
    replied
    Won with my blackguard character, ladder dump is here. Sauron was tough, didn't have enough banish scrolls with me so I just slugged it out with him. Morgoth wasn't too bad, fought him in a circular room with some annihilation wands and arrows. I used a lot of phase door, and mass banish scrolls.

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  • jevansau
    replied
    Played through a hobbit mage on build 206.
    Obviously this is a very fragile stealth based character for most of the game, but the progression felt pretty good. I think I found books 4 and 5 at levels 40 and 59 which seemed about right.
    I think I used all the spells at some point, but acid spray was rarely the best alternative, and explosion is just less useful then sound ball for twice the price.
    Recharging now does seem to blow stuff up sometimes, which is OK.
    To me, the spells now seem pretty good overall.

    On other notes, traps actually seem a bit too sparse now.
    And I didn't see any greater vaults after getting Banishment , although there seemed a reasonable amount earlier.

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  • Nick
    replied
    Originally posted by Ingwe Ingweron
    How's this for an odd, difficult to reproduce bug, well two bugs actually. In an orb vault, @ paladin meets up with Huan and chooses to fight him in "Single Combat" to avoid fighting multiple monsters at once that were gathering behind. Defeating Huan, @ finds himself teleported out of the vault to the other side of the dungeon... right next to Carcaroth! Not to be dissuaded by this odd teleporting bug, @ chooses to fight Carcaroth in "Single Combat" as well, to negate his Hound summons. @ defeats Carcaroth as well, but this time @ is left stuck in the Single Combat arena. The monster is dead and @ is relegated to spend eternity in the vault, or until he dies from starvation.
    OK, that's not ideal - even if it feels vaguely poetic. Maybe it has something to do with starting in a vault. I'll look into it.

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  • Ingwe Ingweron
    replied
    How's this for an odd, difficult to reproduce bug, well two bugs actually. In an orb vault, @ paladin meets up with Huan and chooses to fight him in "Single Combat" to avoid fighting multiple monsters at once that were gathering behind. Defeating Huan, @ finds himself teleported out of the vault to the other side of the dungeon... right next to Carcaroth! Not to be dissuaded by this odd teleporting bug, @ chooses to fight Carcaroth in "Single Combat" as well, to negate his Hound summons. @ defeats Carcaroth as well, but this time @ is left stuck in the Single Combat arena. The monster is dead and @ is relegated to spend eternity in the vault, or until he dies from starvation.

    Leave a comment:


  • Derakon
    replied
    Originally posted by mrfy
    Honestly, easier, the shield bash does help. I have a good set of equipment too. Stealth is quite bad though.
    ...not that warrior stealth is all that great either. Still sounds like there's an awful lot of overlap between the two classes.

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  • mrfy
    replied
    Originally posted by Derakon
    How would you say this blackguard compares to playing a similar warrior?
    Honestly, easier, the shield bash does help. I have a good set of equipment too. Stealth is quite bad though.

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  • Derakon
    replied
    Originally posted by mrfy
    Plus, I'm currently playing a level 50 Dunadan Blackguard. While not as easy as it was before, I am enjoying the characters fighting abilities. Please don't nerf it that much. I do find that I'm not using the spells much, if at all.
    How would you say this blackguard compares to playing a similar warrior?

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  • mrfy
    replied
    Originally posted by Nick
    Please remind me about other bugs that are unfixed (I haven't checked kaypy's read minds bug yet) and balance issues that remain outstanding. I'm aiming to get this to an OK state so that it can be pulled into master once 4.1.3 is released, and I can get on with player races, artifacts and monsters. How hard can it be?
    Adjustments to Rangers, they got nerfed too much.

    Plus, I'm currently playing a level 50 Dunadan Blackguard. While not as easy as it was before, I am enjoying the characters fighting abilities. Please don't nerf it that much. I do find that I'm not using the spells much, if at all.

    Leave a comment:

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