randarts question

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  • calvinasleep
    Rookie
    • Nov 2017
    • 23

    randarts question

    hey everyone,

    i played angband decades ago and just started playing again. generally really impressed with the updates to the game.

    I just started trying randarts and I'm wondering if there's a way to know all the artifacts that were generated or do you just keep grinding levels? I'm having trouble figuring out what to keep and my storage is totally full.

    I saw some of the randarts posted by people and they look crazy!

    thanks in advance!
    calvinasleep

    (currently high elf paladin - level 50, depth level 76!)
  • Grotug
    Veteran
    • Nov 2013
    • 1637

    #2
    There is a text file that gets generated each time you play a RandArt game, though I do not know where to find it. You could do a search on you computer for randart.

    To me, though, it seems like it would be cheating to look at the file. Not knowing what to keep is a big part of the challenge of Angband, especially with Randarts: you have the chance at some crazy, powerful gear, but you'll never know what you're going to get, as compared to Standarts that you can learn and remember all the good ones and discard accordingly.

    Personallly, the high resists I would keep, in order of importance, are Disenchant, Chaos, Nether, Shards, Stunning. In myexperience (and I've seen others post along these lines as well) Nether seems to be the least frequently generated in Randarts, but I haven't played enough Randart games to really know that for sure.

    In my experience, Fire/Cold immunities seem to be much more common in Randarts than Standarts.

    What updates to the game are you impressed with? What are some changes that you like or things you're glad to see gone? Just curious.
    Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

    Detailed account of my Ironman win here.

    "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

    Comment

    • calvinasleep
      Rookie
      • Nov 2017
      • 23

      #3
      ah got it.

      i think my character has already found some pretty broken items, but constantly trying to cover a few missing things.

      i agree its a bit like cheating, but i played for a long time before and got used to all of the standard artifacts. i've gotten a good number of super powerful randarts already. gotten fire immunity ring and acid immunity gloves with +hit/dmg. i'm mostly curious if there are any other +blows items or slay modifiers on non weapons...

      things i like...
      no more perma curses, option to not have to play the identify everything game, useful multiple windows with info

      Comment

      • calvinasleep
        Rookie
        • Nov 2017
        • 23

        #4
        Here's what i'm working with! Didn't do any save data copying like I used to back in the day... I've always played by clearing every floor (minus the early ones where I fall through a stupid trap door). Had a couple of rough fights but I think the weapon I have makes everything fall over

        Code:
          [Angband 4.1.1 Character Dump]
        
         Name   Linath       Age            109          Self  RB  CB  EB   Best
         Race   High-Elf     Height        6'2"   STR! 18/100  +1  +1 +10 18/***
         Class  Paladin      Weight   10st 11lb   INT! 18/100  +3  -3 +12 18/***
         Title  Paladin Lord Turns used:          WIS! 18/100  -1  +1 +13 18/***
         HP     1031/1031    Game       2786510   DEX! 18/100  +3  -1 +11 18/***
         SP     401/401      Standard    526543   CON! 18/100  +1  +2  +9 18/***
                             Resting     225873
        
         Level                 50    Armor     [51,+119]    Saving Throw    100%
         Cur Exp         16669736                           Stealth    Excellent
         Max Exp         16669736    Melee       9d8,+56    Disarm - phys.  100%
         Adv Exp         ********    To-hit       84,+73    Disarm - magic   93%
                                     Blows      6.0/turn    Magic Devices    109
         Gold             2258054                           Searching        80%
         Burden          314.3 lb    Shoot to-dam    +15    Infravision    70 ft
         Overweight      134.4 lb    To-hit       71,+74    Speed             15
         Max Depth    3800' (L76)    Shots        2/turn
        
         You are one of several children of a Telerin Ranger.  You have light
         blue eyes, straight black hair, and a fair complexion.
        
        
        
        rAcid:...+..+.+.*.. Nexus:......+......
        rElec:.+.++.+.+.... Nethr:..+..........
        rFire:.+.*+.+.+.... Chaos:..+...+++....
        rCold:..++..+++.... Disen:....+.+......
        rPois:...+....+.... pFear:+.+.+.+..+...
        rLite:...+........+ pBlnd:.........+...
        rDark:.......++.... pConf:.....+.......
        Sound:......+...... pStun:........+....
        Shard:....+.+...... HLife:......+...+..
        
        Regen:............. Stea.:..+....+.....
          ESP:............. Sear.:.............
        Invis:+.+.........+ Infra:..+.........+
        FrAct:....+.+.+.... Tunn.:.............
        Feath:...++......+. Speed:+..++......+.
        S.Dig:............. Blows:+............
        ImpHP:............. Shots:.+...........
         Fear:............. Might:.............
        Aggrv:............. Light:+.++.+..+.+..
        
        
          [Character Equipment]
        
        a) the Lochaber Axe 'Ndonden' (9d8) (+15,+19) [+4] <+3, +2, +1>
             Found lying on the floor at 2950 feet (level 59)
             
             +3 intelligence.
             +2 speed.
             +1 attack speed.
             +1 light.
             Slays dragons (powerfully), trolls.
             Provides protection from fear.
             Cannot be harmed by acid, fire.
             Grants the ability to see invisible things.  
             
             
             Combat info:
             6.0 blows/round.
             This weapon may benefit from one or more off-weapon brands or
             slays.
             Average damage/round: 1819.2 vs. undead, 1819.2 vs. dragons, 1236
             vs. trolls, and 652.8 vs. others.
             
        b) the Short Bow of Elumor (x2) (+16,+15) <+6, +3, +1>
             Found lying on the floor in a vault at 3600 feet (level 72)
             
             +6 strength.
             +3 wisdom.
             +1 shooting speed.
             Slays demons (powerfully), trolls, orcs.
             Branded with weak fire.
             Provides resistance to lightning, fire.
             Cannot be harmed by acid, fire.
             
             When activated, it teleports a target monster away.
             Takes 225 to 275 turns to recharge at your current speed.
             Your chance of success is 97.2%
             
        c) the Band of Silwingon (+8,+7) <+5, +3, +4, +1>
             Dropped by Ossë, Herald of Ulmo at 3050 feet (level 61)
             
             +5 intelligence.
             +5 wisdom.
             +3 constitution.
             +4 stealth.
             +3 infravision.
             +1 light.
             Provides resistance to cold, nether, chaos.
             Provides protection from fear.
             Cannot be harmed by lightning.
             Grants the ability to see invisible things.  
             
             
             When activated, it drains up to 120 hit points of life from a
             target creature.  Does not affect undead, demons, golems,
             elementals or vortices.
             Takes 205 to 250 turns to recharge at your current speed.
             Your chance of success is 97.5%
             
        d) the Band of Gothrad <+3, +6, +1, +4>
             Dropped by Uvatha the Horseman at 2350 feet (level 47)
             
             +3 wisdom.
             +6 dexterity.
             +1 constitution.
             +4 speed.
             +1 light.
             Provides immunity to fire.
             Provides resistance to acid, lightning, cold, poison, light.
             Cannot be harmed by lightning.
             Sustains constitution.
             Feather Falling.  
             
             
             When activated, it drains up to 120 hit points of life from a
             target creature.  Does not affect undead, demons, golems,
             elementals or vortices.
             Takes 205 to 250 turns to recharge at your current speed.
             Your chance of success is 93.5%
             
        e) the Jewel of Fingroth <+3>
             Dropped by a black ogre at 750 feet (level 15)
             
             +3 speed.
             Provides resistance to lightning, fire, shards, disenchantment.
             Provides protection from fear.
             Sustains wisdom.
             Feather Falling.  Prevents paralysis.  
             
             When activated, it hastens you for 2d10+20 turns.
             Takes 205 to 250 turns to recharge at your current speed.
             Your chance of success is 92.2%
             
        f) the Phial of Neneth (+4,+4) <+3>
             Found lying on the floor of a cavern at 1600 feet (level 32)
             
             +3 light.
             Provides protection from confusion.
             Cannot be harmed by fire.
             Radius 3 light.
             
             When activated, it lights up the surrounding area, hurting
             light-sensitive creatures.
             Takes 27 to 50 turns to recharge at your current speed.
             Your chance of success is 95.6%
             
        g) the Augmented Chain Mail 'Dingri' (-2) [42,+20] <+2, +5>
             Dropped by an ancient black dragon at 3450 feet (level 69)
             
             +2 wisdom.
             +5 constitution.
             Provides resistance to acid, lightning, fire, cold, sound, shards,
             nexus, chaos, disenchantment.
             Provides protection from fear.
             Cannot be harmed by acid.
             Prevents paralysis.  Sustains your life force.  
             
        h) the Ethereal Cloak 'Istar' [0,+17] <+4, +2>
             Found lying on the floor in a vault at 2650 feet (level 53)
             
             +4 dexterity.
             +2 stealth.
             Provides resistance to cold, dark, chaos.
             Cannot be harmed by acid, fire.
             
        i) the Small Metal Shield of Ekkas [5,+15] <+1>
             Dropped by an enchantress at 2350 feet (level 47)
             
             +1 light.
             Provides resistance to acid, lightning, fire, cold, poison, dark,
             chaos.
             Provides protection from stunning.
             Cannot be harmed by acid.
             Prevents paralysis.  
             
             
        j) the Golden Crown of Kelrod [0,+14] <+4, +1>
             Found lying on the floor in a vault at 2750 feet (level 55)
             
             +4 intelligence.
             +1 dexterity.
             It causes your melee attacks to slay undead (powerfully).
             Provides protection from fear, blindness.
             Cannot be harmed by acid.
             
             When activated, it creates a frost bolt with damage 12d8.
             Takes 142 to 157 turns to recharge at your current speed.
             Your chance of success is 97.9%
             
        k) the Set of Alchemist's Gloves of Ilpion (+8,+6) [0,+15] <+1>
             Dropped by a death drake at 3750 feet (level 75)
             
             +1 light.
             Provides immunity to acid.
             Cannot be harmed by acid, fire.
             Sustains your life force.  
             
             
             When activated, it restores 4d8 hit points and neutralizes poison.
             Takes 82 to 90 turns to recharge at your current speed.
             Your chance of success is 97.2%
             
        l) the Pair of Iron Shod Boots of Amenwe [4,+14] <+4, +11>
             Dropped by a ghost at 3100 feet (level 62)
             
             +4 strength.
             +11 speed.
             Cannot be harmed by acid, fire.
             Feather Falling.  
             
        
        
        
        
          [Character Inventory]
        
        a) 2 Holy Books of Prayers [Words of Wisdom]
        b) 2 Holy Books of Prayers [Chants and Blessings]
        c) 2 Holy Books of Prayers [Exorcism and Dispelling]
        d) 2 Holy Books of Prayers [Ethereal Openings]
             Cannot be harmed by fire.
             
        e) 2 Holy Books of Prayers [Godly Insights]
             Cannot be harmed by fire.
             
        f) 2 Holy Books of Prayers [Purifications and Healing]
             Cannot be harmed by fire.
             
        g) 2 Holy Books of Prayers [Holy Infusions]
             Cannot be harmed by fire.
             
        h) 33 Potions of Healing
        i) 13 Potions of *Healing*
             It can be thrown at creatures with damaging effect.
             
        j) 6 Potions of Life
             It can be thrown at creatures with damaging effect.
             
        k) 28 Potions of Restore Mana
        l) 4 Potions of Enlightenment
        m) 18 Potions of Speed
        n) 37 Potions of Berserk Strength
        o) 40 Scrolls of Phase Door
        p) 31 Scrolls of Teleportation
        q) 35 Rods of Fire Bolts
        r) 20 Rods of Frost Bolts
        s) 3 Rods of Healing
             Cannot be harmed by lightning.
             
        t) 11 Rods of Disable Traps
        u) the Arkenstone of Gondur (+5,+2) <+3>
             Dropped by Ufthak of Cirith Ungol at 750 feet (level 15)
             
             +3 light.
             Provides resistance to light.
             Cannot be harmed by fire.
             Radius 3 light.
             
             When activated, it lights and maps the entire level, sensing
             objects.
             Takes 127 to 250 turns to recharge at your current speed.
             Your chance of success is 97.2%
             
        
        
        
        
          [Character Quiver]
        
        0) 31 Mithril Arrows of Slay Undead (3d4) (+15,+15)
             Slays undead.
             Cannot be harmed by acid, fire.
             
             Combat info:
             Hits targets up to 100 feet away.
             Average damage/round: 321 vs. creatures not resistant to fire,
             561.8 vs. demons, 401.2 vs. undead, 401.2 vs. trolls, 401.2 vs.
             orcs, and 160.4 vs. others.
             35% chance of breaking upon contact.
             
        1) 34 Mithril Arrows of Acid (3d4) (+15,+15)
             Branded with acid.
             Cannot be harmed by acid, fire.
             
             Combat info:
             Hits targets up to 100 feet away.
             Average damage/round: 321 vs. creatures not resistant to fire,
             401.2 vs. creatures not resistant to acid, 561.8 vs. demons, 401.2
             vs. trolls, 401.2 vs. orcs, and 160.4 vs. others.
             35% chance of breaking upon contact.
             
        
        
          [Home Inventory]
        
        a) a Ring of Speed <+12>
             Dropped by Thuringwethil, the Vampire Messenger at 3450 feet
             (level 69)
             
             +12 speed.
             
        b) the Band of Mantir <+4, +3, +1>
             Dropped by Saruman of Many Colours at 2750 feet (level 55)
             
             +4 wisdom.
             +3 dexterity.
             +4 constitution.
             +3 speed.
             +1 light.
             Provides resistance to acid, cold, sound, chaos, disenchantment.
             Cannot be harmed by lightning.
             Slows your metabolism.  Feather Falling.  Speeds regeneration. 
             Prevents paralysis.  
             
             
             When activated, it creates a frost ball with damage 100.
             Takes 205 to 250 turns to recharge at your current speed.
             Your chance of success is 97.2%
             
        c) the Pendant of Falar <+1, +3>
             Found lying on the floor in a pit at 1450 feet (level 29)
             
             +1 strength.
             +3 intelligence.
             +3 wisdom.
             Provides resistance to acid, poison, shards.
             Prevents paralysis.  
             
             When activated, it detects invisible creatures nearby.
             Takes 122 to 135 turns to recharge at your current speed.
             Your chance of success is 92.9%
             
        d) the Necklace of Egildi <+1, +6, +3>
             Found lying on the floor in a vault at 2100 feet (level 42)
             
             +1 intelligence.
             +6 searching skill.
             +3 speed.
             +1 light.
             Provides resistance to acid.
             Speeds regeneration.  Prevents paralysis.  
             
             
        e) the Elfstone of Cuingwe <+5, +3, +1>
             Found lying on the floor in a vault at 1850 feet (level 37)
             
             +5 intelligence.
             +3 wisdom.
             +3 constitution.
             +1 light.
             Provides resistance to disenchantment.
             Provides protection from fear.
             Slows your metabolism.  
             
             
        f) the Chain Mail of Mornion (-2) [32,+28] <+1, +2>
             Taken from a chest found at 3800 feet (level 76)
             
             +1 wisdom.
             +2 constitution.
             +2 speed.
             Provides resistance to lightning, cold, light, sound, shards,
             chaos.
             Provides protection from confusion.
             Cannot be harmed by acid.
             Sustains constitution.
             
             When activated, it restores all your stats and your experience
             points.
             Takes 347 to 467 turns to recharge at your current speed.
             Your chance of success is 97.5%
             
        g) the Metal Lamellar Armour of Celia (-3) [58,+12] <+3>
             Found lying on the floor in a vault at 2650 feet (level 53)
             
             +3 constitution.
             Provides resistance to cold, poison, light, shards, nexus.
             Provides protection from fear, blindness.
             Cannot be harmed by acid.
             
        h) the Studded Leather Armour of Nendising (-1) [12,+15] <+3>
             Found lying on the floor at 2200 feet (level 44)
             
             +3 intelligence.
             Provides resistance to lightning, fire, light, dark, nether,
             disenchantment.
             Provides protection from stunning.
             Cannot be harmed by acid, fire.
             Prevents paralysis.  
             
        i) the Fur Cloak of Ulmendir [3,+14] <+2, +3>
             Dropped by a black knight at 2650 feet (level 53)
             
             +2 intelligence.
             +3 stealth.
             Provides resistance to chaos.
             Provides protection from blindness.
             Cannot be harmed by acid, fire.
             Sustains dexterity.
             Prevents paralysis.  
             
        j) the Fur Cloak of Hancar [3,+15] <+4, +5>
             Dropped by Golfimbul, the Hill Orc Chief at 1300 feet (level 26)
             
             +4 stealth.
             +5 tunneling.
             Provides resistance to fire, dark.
             Cannot be harmed by acid, fire.
             Feather Falling.  Prevents paralysis.  
             
        k) the Fur Cloak 'Saerist' [3,+14] <+2, +4>
             Dropped by The Tarrasque at 2650 feet (level 53)
             
             +2 strength.
             +2 intelligence.
             +4 dexterity.
             +2 stealth.
             Provides resistance to fire.
             Cannot be harmed by acid, fire.
             
        l) the Large Metal Shield 'Caras' [12,+19] <+1>
             Dropped by an Istar at 3050 feet (level 61)
             
             +1 intelligence.
             +1 dexterity.
             +1 tunneling.
             Provides resistance to acid, lightning, fire, cold, dark, sound,
             shards.
             Cannot be harmed by acid.
             Feather Falling.  Speeds regeneration.  
             
        m) the Large Metal Shield of Ungaed [12,+25] <+3>
             Dropped by a Great Wyrm of Thunder at 3800 feet (level 76)
             
             +3 dexterity.
             +3 searching skill.
             Provides resistance to acid, lightning, fire, cold, poison.
             Cannot be harmed by acid.
             Speeds regeneration.  
             
             When activated, it fires a mana bolt with damage 12d8.
             Takes 142 to 157 turns to recharge at your current speed.
             Your chance of success is 88.9%
             
        n) an Iron Crown of Might [0,+14] <+3, +2>
             Dropped by Azog, King of the Uruk-Hai at 1150 feet (level 23)
             
             +3 strength.
             +2 dexterity.
             +3 constitution.
             Cannot be harmed by acid.
             Sustains strength, dexterity, constitution.
             Prevents paralysis.  
             
        o) an Iron Crown of Serenity [0,+15]
             Found lying on the floor in a vault at 3450 feet (level 69)
             
             Provides resistance to sound.
             Provides protection from fear, confusion, stunning.
             
        p) the Metal Cap of Norie [3,+20] <+2, +6, +4>
             Found lying on the floor in a pit at 3700 feet (level 74)
             
             +2 strength.
             +6 intelligence.
             +4 dexterity.
             Provides resistance to lightning, fire.
             Provides protection from blindness.
             Cannot be harmed by acid.
             Grants telepathy.  
             
        q) the Pair of Leather Boots of Engir [2,+21] <+9>
             Dropped by a Great Wyrm of Law at 3750 feet (level 75)
             
             +9 speed.
             Provides resistance to nether.
             Cannot be harmed by acid, fire.
             
        r) the Zweihander 'Ephelet' (7d6) (+13,+14) <+4, +3, +2>
             Found lying on the floor in a vault at 2750 feet (level 55)
             
             +4 intelligence.
             +3 dexterity.
             +2 tunneling.
             Slays undead (powerfully), demons (powerfully), giants, orcs,
             animals.
             Branded with weak fire.
             Provides immunity to acid.
             Provides resistance to lightning, fire, dark.
             Cannot be harmed by acid.
             Grants the ability to see invisible things.  Aggravates creatures
             nearby.  
             
             Combat info:
             5.0 blows/round.
             This weapon may benefit from one or more off-weapon brands or
             slays.
             Average damage/round: 555 vs. creatures not resistant to fire, 985
             vs. undead, 985 vs. demons, 698.5 vs. giants, 698.5 vs. orcs, 555
             vs. animals, and 411.5 vs. others.
             
        s) the Flail of Helchath (2d6) (+13,+11) [+7]
             Found lying on the floor at 3450 feet (level 69)
             
             Slays undead (powerfully), dragons (powerfully), demons
             (powerfully), giants, trolls, orcs, animals, evil creatures.
             Provides immunity to lightning, cold.
             Provides resistance to acid, nexus, chaos, disenchantment.
             Provides protection from fear.
             Cannot be harmed by acid, fire.
             Grants the ability to see invisible things.  
             
             When activated, it hastens you for d75+75 turns.
             Takes 265 to 325 turns to recharge at your current speed.
             Your chance of success is 93.5%
             
             Combat info:
             5.0 blows/round.
             This weapon may benefit from one or more off-weapon brands or
             slays.
             Average damage/round: 451 vs. undead, 451 vs. dragons, 451 vs.
             demons, 370.5 vs. giants, 370.5 vs. trolls, 370.5 vs. orcs, 330
             vs. animals, 330 vs. evil creatures, and 290 vs. others.
             
        t) the Mace of Disruption of Mitharanc (5d8) (+16,+15) <+2, +5, +4>
             Found lying on the floor in a vault at 2650 feet (level 53)
             
             +2 strength.
             +5 intelligence.
             +4 dexterity.
             +2 tunneling.
             Slays undead (powerfully), dragons (powerfully), demons
             (powerfully), giants, trolls.
             Branded with weak poison.
             Cannot be harmed by acid, fire.
             Feather Falling.  Grants the ability to see invisible things.  
             
             Combat info:
             5.0 blows/round.
             This weapon may benefit from one or more off-weapon brands or
             slays.
             Average damage/round: 562.5 vs. creatures not resistant to poison,
             984.5 vs. undead, 984.5 vs. dragons, 984.5 vs. demons, 703.5 vs.
             giants, 703.5 vs. trolls, and 422 vs. others.
             
        u) the Short Bow of Nielberin (x3) (+15,+15) <+3, +5, +2, +1>
             Dropped by Ossë, Herald of Ulmo at 3050 feet (level 61)
             
             +3 strength.
             +5 intelligence.
             +2 wisdom.
             +1 constitution.
             +1 searching skill.
             +1 shooting speed.
             +1 shooting power.
             Provides resistance to acid.
             Cannot be harmed by acid, fire.
             
             When activated, it gives you information on the health and
             abilities of monsters you can see.
             Takes 162 to 180 turns to recharge at your current speed.
             Your chance of success is 92.9%
             
        v) the Short Bow of Arnore (x2) (+15,+17) <+5, +4, +1>
             Dropped by an emperor wight at 2000 feet (level 40)
             
             +5 strength.
             +5 intelligence.
             +4 speed.
             +1 light.
             Cannot be harmed by acid, fire.
             
             
             When activated, it restores all your stats.
             Takes 307 to 412 turns to recharge at your current speed.
             Your chance of success is 95.6%
             
        w) the Long Bow of Eolionas (x3) (+6,+30) <+3, +2>
             Found lying on the floor in a vault at 3450 feet (level 69)
             
             +3 dexterity.
             +3 constitution.
             +2 speed.
             Provides resistance to fire, disenchantment.
             Provides protection from fear.
             Cannot be harmed by acid, fire.
             Slows your metabolism.  Prevents paralysis.  
             
             When activated, it destroys all doors surrounding you.
             Takes 122 to 135 turns to recharge at your current speed.
             Your chance of success is 96.4%
             
        x) the Heavy Crossbow 'Andruin' (x6) (+15,+17) [+2] <+3, +2>
             Dropped by a great crystal drake at 3050 feet (level 61)
             
             +3 intelligence.
             +2 shooting power.
             Provides resistance to lightning, cold, dark, nexus.
             Provides protection from fear.
             Cannot be harmed by acid, fire.
             Speeds regeneration.  Grants the ability to see invisible things. 
             Prevents paralysis.  
             
        
        
        [Player history]
              Turn   Depth  Note
                 0      0'  Began the quest to destroy Morgoth.
              1087     50'  Reached level 2
              2445    100'  Reached level 3
              2445    100'  Reached level 4
              2445    100'  Reached level 5
              2766    100'  Reached level 6
              2914    100'  Killed Grip, Farmer Maggot's Dog
              3905    100'  Killed Fang, Farmer Maggot's Dog
              4316    100'  Reached level 7
              6856    150'  Reached level 8
              8607    200'  Reached level 9
              9290    200'  Killed Sm&#195;&#169;agol
             11527    250'  Reached level 10
             12528    250'  Killed Bullroarer the Hobbit
             15316    300'  Reached level 11
             19293    350'  Reached level 12
             20605    400'  Reached level 13
             23489    400'  Reached level 14
             24672    450'  Killed Wormtongue, Agent of Saruman
             25843    450'  Killed Lagduf, the Snaga
             25877    450'  Reached level 15
             27144    450'  Killed Mughash the Kobold Lord
             28875    450'  Killed Brodda, the Easterling
             29732    450'  Reached level 16
             33750    600'  Reached level 17
             35366      0'  Killed Farmer Maggot
             36299    650'  Reached level 18
             39560    650'  Reached level 19
             43517    700'  Reached level 20
             45921    750'  Found the Jewel of Fingroth
             46227    750'  Reached level 21
             48266    750'  Killed Ufthak of Cirith Ungol
             48267    750'  Found the Arkenstone of Gondur
             50509    800'  Reached level 22
             52568    800'  Killed Gorbag, the Orc Captain
             53707    800'  Killed Ulfast, Son of Ulfang
             55020    800'  Reached level 23
             58963    950'  Killed Orfax, Son of Boldor
             59323    950'  Killed Shagrat, the Orc Captain
             59965    950'  Killed N&#195;&#161;r, the Dwarf
             60648    950'  Killed Boldor, King of the Yeeks
             60648    950'  Reached level 24
             65625   1000'  Reached level 25
             74724   1100'  Reached level 26
             75327   1100'  Killed Lugdush, the Uruk
             75758   1100'  Killed Grishn&#195;&#161;kh, the Hill Orc
             76102   1150'  Killed Azog, King of the Uruk-Hai
             76130   1150'  Killed Bolg, Son of Azog
             79274   1150'  Reached level 27
             79383   1150'  Killed Ibun, Son of M&#195;&#174;m
             79394   1150'  Found the Star of Morna (LOST)
             86317   1250'  Killed Angamait&#195;&#171; of Umbar
             86326   1250'  Killed Sangahyando of Umbar
             88523   1300'  Reached level 28
             91708   1300'  Killed Kh&#195;&#174;m, Son of M&#195;&#174;m
             94299   1300'  Killed Golfimbul, the Hill Orc Chief
             94300   1300'  Found the Fur Cloak of Hancar
             94301   1300'  Found the Soft Leather Armour 'Argorn' (LOST)
             95021   1300'  Reached level 29
             95021   1300'  Reached level 30
             96779   1300'  Killed Ugl&#195;&#186;k, the Uruk
             97934   1350'  Killed M&#195;&#174;m, Betrayer of Turin
            101865   1400'  Killed Ulwarth, Son of Ulfang
            102984   1450'  Killed Beorn, the Shape-Changer
            103265   1450'  Reached level 31
            105187   1450'  Killed Uldor the Accursed
            106108   1450'  Found the Pendant of Falar
            110969   1600'  Found the Phial of Neneth
            111448   1600'  Killed Lokkak, the Ogre Chieftain
            112074   1650'  Killed Draebor, the Imp
            117520   1700'  Reached level 32
            121916   1750'  Killed Lorgan, Chief of the Easterlings
            125508   1800'  Killed Ulfang the Black
            127287   1850'  Reached level 33
            130551   1850'  Found the Elfstone of Cuingwe
            133999   1900'  Killed Bert the Stone Troll
            134021   1900'  Killed Bill the Stone Troll
            134043   1900'  Killed Tom the Stone Troll
            134048   1900'  Found the Lance of Ondir (LOST)
            136765   1900'  Killed Kavlax the Many-Headed
            136904   1900'  Killed Castamir the Usurper
            137309   1900'  Reached level 34
            137319   1900'  Killed Medusa, the Gorgon
            137326   1900'  Found the Cutlass of Essin (LOST)
            139081   1900'  Killed Ren the Unclean
            143271   1950'  Found the Rapier 'Angwe' (LOST)
            144104   1950'  Reached level 35
            147001   2000'  Killed The Queen Ant
            152341   2000'  Found the Short Bow of Arnore
            157062   2050'  Reached level 36
            157923   2100'  Found the Zweihander of Halain (LOST)
            158399   2100'  Killed Rogrog the Black Troll
            158945   2100'  Found the Necklace of Egildi
            159008   2100'  Killed The Lernaean Hydra
            159781   2100'  Found the Beaked Axe of Londur (LOST)
            162067   2100'  Killed Itangast the Fire Drake
            162067   2100'  Reached level 37
            164060   2150'  Found the Set of Caestus of Mareithor (LOST)
            169275   2200'  Found the Studded Leather Armour of Nendising
            178292   2300'  Reached level 38
            180761   2300'  Found the Metal Cap 'Eradrod' (LOST)
            181477   2300'  Killed Ariel, Queen of Air
            182478   2350'  Killed Uvatha the Horseman
            182480   2350'  Found the Band of Gothrad
            182985   2350'  Killed Adunaphel the Quiet
            185123   2350'  Killed Scatha the Worm
            185892   2350'  Found the Long Sword of Carmor (LOST)
            186871   2350'  Killed Quaker, Master of Earth
            187057   2350'  Killed Waldern, King of Water
            188867   2350'  Reached level 39
            188986   2350'  Found the Halberd of Faurufing (LOST)
            189348   2350'  Killed Vargo, Tyrant of Fire
            191603   2350'  Found the Small Metal Shield of Ekkas
            192628   2350'  Found the Bastard Sword of Sornil (LOST)
            200547   2450'  Reached level 40
            244924   2550'  Killed The Balrog of Moria
            244929   2550'  Found the Trident 'Ungwin' (LOST)
            247551   2650'  Killed Harowen the Black Hand
            247919   2650'  Reached level 41
            251517   2650'  Found the Metal Lamellar Armour of Celia
            251664   2650'  Killed Gorlim, Betrayer of Barahir
            251808   2650'  Killed E&#195;&#182;l, the Dark Elf
            251809   2650'  Found the Awl-Pike of Aeglie (LOST)
            251868   2650'  Found the Ethereal Cloak 'Istar'
            251911   2650'  Found the Mace of Disruption of Mitharanc
            251915   2650'  Found the Fur Cloak of Ulmendir
            253223   2650'  Killed The Tarrasque
            253223   2650'  Found the Fur Cloak 'Saerist'
            275192   2650'  Found the Halberd 'Eldor' (LOST)
            275484   2650'  Killed Ar-Pharaz&#195;´n the Golden
            275495   2650'  Reached level 42
            275931   2650'  Found the Tulwar of Coromur (LOST)
            276327   2650'  Killed Ji Indur Dawndeath
            326204   2700'  Killed The Phoenix
            326204   2700'  Found the Leather Scale Mail of Aelfinar (LOST)
            328121   2700'  Found the Rapier 'Narien' (LOST)
            328230   2700'  Found the Tulwar 'Anarriele' (LOST)
            330837   2750'  Reached level 43
            335262   2750'  Killed Gothmog, the High Captain of Balrogs
            335262   2750'  Found the Small Metal Shield 'Aerethun' (LOST)
            335825   2750'  Killed Glaurung, Father of the Dragons
            335825   2750'  Found the Iron Helm of Imorin (LOST)
            335842   2750'  Killed Saruman of Many Colours
            335853   2750'  Found the Band of Mantir
            336754   2750'  Reached level 44
            337202   2750'  Killed Lungorthin, the Balrog of White Fire
            337202   2750'  Found the Broad Axe of Gorfeith (LOST)
            337310   2750'  Found the Pick of Sinar (LOST)
            338642   2750'  Found the Golden Crown of Kelrod
            339052   2750'  Killed Hoarmurath of Dir
            339133   2750'  Found the Zweihander 'Ephelet'
            339171   2750'  Killed Shelob, Spider of Darkness
            342420   2800'  Found the Bar Chain Mail 'Galar' (LOST)
            348349   2850'  Reached level 45
            350715   2950'  Found the Lochaber Axe 'Ndonden'
            370855   2950'  Killed Smaug the Golden
            371690   2950'  Reached level 45
            372650   2950'  Killed Arien, Maia of the Sun
            374451   2950'  Killed Dwar, Dog Lord of Waw
            376314   3000'  Killed Polyphemus, the Blind Cyclops
            393745      0'  Reached level 45
            396252   3000'  Killed Baphomet the Minotaur Lord
            398217   3050'  Killed Oss&#195;&#171;, Herald of Ulmo
            398231   3050'  Found the Band of Silwingon
            398232   3050'  Found the Short Bow of Nielberin
            398309   3050'  Found the Maul of Eliryata (LOST)
            410293   3050'  Found the Broad Axe of Carod (LOST)
            412077   3050'  Found the Heavy Crossbow 'Andruin'
            412457   3050'  Found the Large Metal Shield 'Caras'
            412815   3050'  Killed Fundin Bluecloak
            413732   3050'  Reached level 46
            416266   3050'  Found the Cutlass 'Manoronwe' (LOST)
            416604   3050'  Killed Radagast the Brown
            432221   3100'  Found the Pair of Iron Shod Boots of Amenwe
            432707   3100'  Reached level 47
            433861   3100'  Found the Broad Sword 'Fearguin' (LOST)
            433867   3100'  Found the Halberd of Nolman (LOST)
            434048   3100'  Killed Akhorahil the Blind
            450535   3450'  Reached level 48
            452453   3450'  Killed The Mouth of Sauron
            452706   3450'  Found the Long Bow of Eolionas
            453756   3450'  Found the Pike of Valad (LOST)
            454702   3450'  Found the Full Plate Armour 'Peretir'
            454966   3450'  Found the Augmented Chain Mail 'Dingri'
            456285   3450'  Found the Flail of Helchath
            456934   3450'  Found the Morning Star of Orthril (LOST)
            458099   3450'  Found the Rapier of Brien (LOST)
            458113   3450'  Found the Morning Star 'Dingolon' (LOST)
            458644   3450'  Killed Tselakus, the Dreadlord
            458644   3450'  Reached level 49
            459513   3450'  Killed Thuringwethil, the Vampire Messenger
            471636   3550'  Killed The Cat Lord
            472946   3550'  Found the Main Gauche of Daldur (LOST)
            473315   3550'  Reached level 50
            473474   3550'  Killed Ungoliant, the Unlight
            478232   3600'  Killed Atlas, the Titan
            478861   3600'  Found the Katana 'Minweth' (LOST)
            479103   3600'  Found the Short Bow of Elumor
            479250   3600'  Killed Huan, Wolfhound of the Valar
            484039   3600'  Killed Kham&#195;&#187;l, the Black Easterling
            484049   3600'  Found the Scythe 'Seron' (LOST)
            485247   3600'  Found the Pick of Felegno (LOST)
            491227   3700'  Found the Metal Cap of Norie
            494203   3750'  Found the Set of Alchemist's Gloves of Ilpion
            495677   3750'  Found the Pair of Leather Boots of Engir
            497006   3750'  Found the Scimitar 'Sulkas' (LOST)
            499315   3800'  Found the Main Gauche 'Oronacirn' (LOST)
            499705   3800'  Found the Chain Mail of Mornion
            499747   3800'  Found the Lochaber Axe of Oronion (LOST)
            502018   3800'  Found the Large Metal Shield of Ungaed
        
        
          [Options]
        
          [User interface]
        
        Use the roguelike command keyset             : no  (rogue_like_commands)
        Use sound                                    : yes (use_sound)
        Show damage player deals to monsters         : yes (show_damage)
        Use old target by default                    : no  (use_old_target)
        Always pickup items                          : no  (pickup_always)
        Always pickup items matching inventory       : yes (pickup_inven)
        Show flavors in object descriptions          : no  (show_flavors)
        Highlight target with cursor                 : yes (show_target)
        Highlight player with cursor between turns   : no  (highlight_player)
        Disturb whenever viewable monster moves      : yes (disturb_near)
        Show walls as solid blocks                   : no  (solid_walls)
        Show walls with shaded background            : no  (hybrid_walls)
        Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
        Color: Shimmer multi-colored things          : yes (animate_flicker)
        Center map continuously                      : yes (center_player)
        Color: Show unique monsters in purple        : yes (purple_uniques)
        Automatically clear '-more-' prompts         : no  (auto_more)
        Color: Player color indicates % hit points   : yes (hp_changes_color)
        Allow mouse clicks to move the player        : no  (mouse_movement)
        Notify on object recharge                    : no  (notify_recharge)
        
          [Birth]
        
        Generate a new, random artifact set          : yes (birth_randarts)
        Generate connected stairs                    : yes (birth_connect_stairs)
        Force player descent (never make up stairs)  : no  (birth_force_descend)
        Word of Recall has no effect                 : no  (birth_no_recall)
        Restrict creation of artifacts               : no  (birth_no_artifacts)
        Stack objects on the floor                   : yes (birth_stacking)
        Lose artifacts when leaving level            : no  (birth_lose_arts)
        Show level feelings                          : yes (birth_feelings)
        Increase gold drops but disable selling      : yes (birth_no_selling)
        Start with a kit of useful gear              : yes (birth_start_kit)
        Monsters learn from their mistakes           : no  (birth_ai_learn)
        Know all runes on birth                      : yes (birth_know_runes)
        Know all flavors on birth                    : yes (birth_know_flavors)
        Persistent levels (experimental)             : no  (birth_levels_persist)

        Comment

        • Pete Mack
          Prophet
          • Apr 2007
          • 6883

          #5
          What more do you want? A graven invitation from Morgoth? That character is ridiculously powerful.

          Comment

          • calvinasleep
            Rookie
            • Nov 2017
            • 23

            #6
            Originally posted by Pete Mack
            What more do you want? A graven invitation from Morgoth? That character is ridiculously powerful.
            more damage!

            Comment

            • Sky
              Veteran
              • Oct 2016
              • 2321

              #7
              base speed 15, and no ESP. yeah, so powerful.
              "i can take this dracolich"

              Comment

              • calvinasleep
                Rookie
                • Nov 2017
                • 23

                #8
                Originally posted by Sky
                base speed 15, and no ESP. yeah, so powerful.
                yea, ESP has been really hard for me to get. I only have one randart so far with ESP but it replaces the crown that slays undead

                for speed, the biggest slots are rings and it seems hard to pass up on the rings i have... but i definitely see why speed is so good though. i could probably rearrange some gear and drop at least one of the rings

                Comment

                • tprice
                  Adept
                  • Jun 2008
                  • 105

                  #9
                  Originally posted by Sky
                  base speed 15, and no ESP. yeah, so powerful.
                  I see base 20 in that gear. Oooooh huge overburden slowing him down by 5. Maybe cache some of the healing potions at home? And are you really using those huge stacks of attack rods? You might also be able to handle traps on your own skills and drop the stack of disarm trap rods or at least thin it to save weight.

                  Comment

                  • PowerWyrm
                    Prophet
                    • Apr 2008
                    • 2986

                    #10
                    That axe is ridiculous. It is better than Grond, which should never happen.
                    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                    Comment

                    • PowerWyrm
                      Prophet
                      • Apr 2008
                      • 2986

                      #11
                      Originally posted by tprice
                      I see base 20 in that gear. Oooooh huge overburden slowing him down by 5. Maybe cache some of the healing potions at home? And are you really using those huge stacks of attack rods? You might also be able to handle traps on your own skills and drop the stack of disarm trap rods or at least thin it to save weight.
                      Get rid of those rods, your disarming skill is at 100%. And store your heals/*heals* you will never have to use them at your depth. Just keep a few in case you want to fight some uniques. Your DEX is maxed, which also means there's no reason to carry more than one copy of the deep books. Inscribe that copy !d and squelch them.
                      PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                      Comment

                      • kandrc
                        Swordsman
                        • Dec 2007
                        • 299

                        #12
                        Originally posted by PowerWyrm
                        Your DEX is maxed, which also means there's no reason to carry more than one copy of the deep books. Inscribe that copy !d and squelch them.
                        Same for the shop books, since you have fire immunity.

                        Frankly, I'd lose all the rods, including healing (recharge is too slow, and a palidin with a stack of restore mana doesn't need them, especially with your damage output). Squelch tie attack rods. And I'd reduce all of my potion and scroll stacks in inventory down to at most about 10. Storing endgame consumables is what the home is for; it's not a museum for weapons and armor that you'll never use.

                        Comment

                        • Pete Mack
                          Prophet
                          • Apr 2007
                          • 6883

                          #13
                          You don't need Slay Undead against Morgoth.

                          Comment

                          • calvinasleep
                            Rookie
                            • Nov 2017
                            • 23

                            #14
                            Originally posted by PowerWyrm
                            Get rid of those rods, your disarming skill is at 100%. And store your heals/*heals* you will never have to use them at your depth. Just keep a few in case you want to fight some uniques. Your DEX is maxed, which also means there's no reason to carry more than one copy of the deep books. Inscribe that copy !d and squelch them.
                            omg i coulnd't figure out how to squelch books but keep the one i had! best tip ever

                            Comment

                            • calvinasleep
                              Rookie
                              • Nov 2017
                              • 23

                              #15
                              Originally posted by kandrc
                              Same for the shop books, since you have fire immunity.

                              Frankly, I'd lose all the rods, including healing (recharge is too slow, and a palidin with a stack of restore mana doesn't need them, especially with your damage output). Squelch tie attack rods. And I'd reduce all of my potion and scroll stacks in inventory down to at most about 10. Storing endgame consumables is what the home is for; it's not a museum for weapons and armor that you'll never use.
                              yea i'm just sort of a packrat. my home is literally a museum that's why i was trying to figure out what to trash from home! i guess i won't ever replace the weapon probably...

                              the potions of mana and *healing* i've found useful for the really hard hitting bosses i've run into. i had used rods a lot but i guess it really isn't that useful.

                              Comment

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