ever since cave levels have been introduced ... i don't mean the long, thin cave level, but the huge, wide-open cave levels, i thought they sucked.
they are far more dangerous than regular levels. if you are recalling, even more so, because you might easily be far from any corridor and outside the range of a !phase. you can easily be mobbed by hordes of monsters and if they breathe then you are just screwed.
and to make it even worse, i've never had any of them generate anything decent.
how about we give special levels a boost on item generation? or do we want "oh, a cave level - i'd better leave it immediately" in the game.
they are far more dangerous than regular levels. if you are recalling, even more so, because you might easily be far from any corridor and outside the range of a !phase. you can easily be mobbed by hordes of monsters and if they breathe then you are just screwed.
and to make it even worse, i've never had any of them generate anything decent.
how about we give special levels a boost on item generation? or do we want "oh, a cave level - i'd better leave it immediately" in the game.
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