How to prep character equipment after reaching L98

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  • PowerWyrm
    Prophet
    • Apr 2008
    • 2986

    #16
    Originally posted by PowerWyrm
    The Morgoth fight is actually trivial in the 4.1 version... if you remember that he's susceptible to stunning.
    And yes, I consider this to be a bug.
    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

    Comment

    • Tibarius
      Swordsman
      • Jun 2011
      • 429

      #17
      stun

      How can you stun a monster, only with melee attacks or? Couldn't say i noticed once even to stun Morgoth while playing mages.
      Blondes are more fun!

      Comment

      • luneya
        Swordsman
        • Aug 2015
        • 279

        #18
        Originally posted by Tibarius
        How can you stun a monster, only with melee attacks or? Couldn't say i noticed once even to stun Morgoth while playing mages.
        Wand/staff/rod of stun monster. Or if you're a caster, look through the descriptions of the non-damage spells that prior to 4.1 were only ever cast once for the first-cast experience points.

        Comment

        • Pete Mack
          Prophet
          • Apr 2007
          • 6883

          #19
          Actually, the stunning spells are ice storm and shock wave. Vs. Morgoth, the latter is preferred, since it will do a modest bit of damage as well.

          Comment

          • Tibarius
            Swordsman
            • Jun 2011
            • 429

            #20
            benefit of stun?

            What are the benefits of stunning Morgoth (a monster)? Just not moving anymore, or does the monster indeed do nothing anymore (no spells either)?
            Blondes are more fun!

            Comment

            • PowerWyrm
              Prophet
              • Apr 2008
              • 2986

              #21
              Originally posted by Tibarius
              What are the benefits of stunning Morgoth (a monster)? Just not moving anymore, or does the monster indeed do nothing anymore (no spells either)?
              It's not that extreme, but the effects are quite noticeable:
              - 25% less hit chance
              - 25% less damage
              - 10% chance of missing a turn
              PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

              Comment

              • Ingwe Ingweron
                Veteran
                • Jan 2009
                • 2129

                #22
                Originally posted by PowerWyrm
                It's not that extreme, but the effects are quite noticeable:
                - 25% less hit chance
                - 25% less damage
                - 10% chance of missing a turn
                Thanks for these exact numbers, I knew it was significant (and I agree, overpowered) since the last changes to stunning, sleeping, holding, etc., but never realized just how significant. I'd taken to carrying around every wand of stunning I could find, even though folks on Angband.live made fun of it.
                “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                Comment

                • grumbleguts
                  Scout
                  • Oct 2010
                  • 35

                  #23
                  Originally posted by PowerWyrm
                  The Morgoth fight is actually trivial in the 4.1 version... if you remember that he's susceptible to stunning.
                  Interestingly I read in this very thread, after I posted, something I have never known about the game, morgoth heals if you have staves with charges. This has been the problem all along, (in terms of my not being able to kill him), I had several staves of teleportation rather than phase door scrolls. He kept healing because of my own equipment.
                  I dropped them at home, grabbed a stash of *healing* and life potions (I'd been collecting from levels 97 98 and 99 for ages) Took down 7 mass banishment scrolls 33 *healing* and 19 life potions, and it wasn't that difficult.

                  Was playing as a human warrior (I know pretty vanilla). Have a decent set of weapons and armor

                  Equipped with doomcaller, dor lomin, Dwarven power scale mail (+34) <+1,+2,+4>, vilya, narya (carrying nenya for coldies), carlammas, thrain, thingol, anarion, cammmithrin, steel shod boots of speed +11 armour +10 speed. At home a bunch of artifacts such as calris, and two +15 rings of damage, and +17 speed ring and +15 speed ring. So I was suped up to take him on.

                  On another note first time I have ever used doomcaller, what a weapon! Loving it.

                  Now for the first time I am not going to put on Morgoth's helmet, so I can try on whatever apparel the dungeon will give me.

                  My main quest isn't to kill morgoth, it's to try and identify everything in the game. After killing morgoth and moving away from the region of rubble the first room I come to holds 2 moist mushrooms. (Turned out to be purging) I think that is everything identified. Now to find every artifact.

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9637

                    #24
                    Originally posted by grumbleguts
                    My main quest isn't to kill morgoth, it's to try and identify everything in the game. After killing morgoth and moving away from the region of rubble the first room I come to holds 2 moist mushrooms. (Turned out to be purging) I think that is everything identified. Now to find every artifact.

                    Excellent - always nice to see a variety of objectives
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • grumbleguts
                      Scout
                      • Oct 2010
                      • 35

                      #25
                      Originally posted by Nick
                      Excellent - always nice to see a variety of objectives
                      Yeah when I first came across the new id'ing mechanisms, I wasn't a fan, because I like finding everything, and simply carting around a bunch of id scrolls, meant not having to eat/drink everything etc. The thing that really threw me was not having id scrolls in town. (of course this severely advantages book carriers in this quest) but later on id rune scrolls start showing up with incredible regularity, so it ended up meaning finding (??) items became more difficult than finding the scrolls needed to identify them.

                      Also turns out there are still Brown, Copper speckled, gloopy green and purple potions to go. Can't think what they would be, 'cause I'm pretty sure I have everything I have ever seen in the game since 1993 when I started playing. (played nethack before that). Same is true for "abono lacrono" and "crum pro" scrolls. Everything else ticked off though.

                      For the potions I'm pretty sure death and detonations have been taken out of the game due to you havingn to sample them to identify... would that be right?

                      Comment

                      • mrfy
                        Swordsman
                        • Jul 2015
                        • 328

                        #26
                        Originally posted by Nick
                        Excellent - always nice to see a variety of objectives
                        My goals are not only to kill Morgoth, but every unique monster. Preferably before taking on Sauron and Morgoth. I don't consider it a win without killing all the uniques.

                        Comment

                        • grumbleguts
                          Scout
                          • Oct 2010
                          • 35

                          #27
                          Originally posted by mrfy
                          My goals are not only to kill Morgoth, but every unique monster. Preferably before taking on Sauron and Morgoth. I don't consider it a win without killing all the uniques.
                          Agreed, and my character had already done that, aside from farmer maggot of course, I always leave him alive, so much more satisfying stealing his mushrooms at 5100'

                          Comment

                          • Ingwe Ingweron
                            Veteran
                            • Jan 2009
                            • 2129

                            #28
                            Originally posted by grumbleguts
                            Agreed, and my character had already done that, aside from farmer maggot of course, I always leave him alive, so much more satisfying stealing his mushrooms at 5100'
                            Then again, you have to wait for Christmas Eve and Christmas Day to get Father Christmas. That one unique that only appears then.
                            “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                            ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                            Comment

                            • Nick
                              Vanilla maintainer
                              • Apr 2007
                              • 9637

                              #29
                              Originally posted by grumbleguts
                              For the potions I'm pretty sure death and detonations have been taken out of the game due to you having to sample them to identify... would that be right?
                              Yes, correct.
                              One for the Dark Lord on his dark throne
                              In the Land of Mordor where the Shadows lie.

                              Comment

                              • grumbleguts
                                Scout
                                • Oct 2010
                                • 35

                                #30
                                Originally posted by Nick
                                Yes, correct.
                                Do they still show up as unidentified potions though?

                                Comment

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