Bugs and issues in 4.1.1
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I've played a bit of PWMAngband and I also have the same crash since I implemented the change about player placement. @ seems to be generated at (0,0) sometimes (when I reload after the crash, @ is placed properly, but I can see a little mapped area on the top left corner) and I guess there's a "in bounds fully" check that throws an assert in this case. Probably the game doesn't manage to find a good location for player placement in some rare cases and defaults to (0,0).PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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New builds now up on the nightlies page, fixing the crashes (which, as usual, were not at all from what I thought).
Please test vigorously.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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I've played a bit of PWMAngband and I also have the same crash since I implemented the change about player placement. @ seems to be generated at (0,0) sometimes (when I reload after the crash, @ is placed properly, but I can see a little mapped area on the top left corner) and I guess there's a "in bounds fully" check that throws an assert in this case. Probably the game doesn't manage to find a good location for player placement in some rare cases and defaults to (0,0).PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Easily found... no up stairs were generated by alloc_stairs() on the next level, which of course was problematic when going downstairs. Checking V code, this should not happen in V because alloc_stairs() is coded slightly differently and doesn't allow the case.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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An additional benefit of reverting to the old alloc_stairs code is that the stairs could be placed anywhere on the level, so the player can't metagame the stair placement code in hunting for downstairs.Comment
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As mentioned in another thread, randart jewelry which fire stuff will not ask for a direction until completely IDed. IMO it should do so as soon as the effect is known, basically after the first activation.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Interestingly, I did NOT encounter this bug with the not-fully-ID'd ring of digging that I mentioned earlier in the thread; I had full ability to control the stone-to-mud bolt despite the item remaining "marble ring." Moreover, it worked fine for both the original cursed digging ring, and the uncursed digging ring that I later found (and which still remained "marble ring" despite all of its runes being known). So if there is a remarkable bug to be found, it must be specific to the elemental rings. But hopefully, it's not an issue, as the change to make these rings known once their base runes are discovered should render this bug report irrelevant.Comment
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Interestingly, I did NOT encounter this bug with the not-fully-ID'd ring of digging that I mentioned earlier in the thread; I had full ability to control the stone-to-mud bolt despite the item remaining "marble ring." Moreover, it worked fine for both the original cursed digging ring, and the uncursed digging ring that I later found (and which still remained "marble ring" despite all of its runes being known). So if there is a remarkable bug to be found, it must be specific to the elemental rings. But hopefully, it's not an issue, as the change to make these rings known once their base runes are discovered should render this bug report irrelevant.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Interestingly, I did NOT encounter this bug with the not-fully-ID'd ring of digging that I mentioned earlier in the thread; I had full ability to control the stone-to-mud bolt despite the item remaining "marble ring." Moreover, it worked fine for both the original cursed digging ring, and the uncursed digging ring that I later found (and which still remained "marble ring" despite all of its runes being known). So if there is a remarkable bug to be found, it must be specific to the elemental rings. But hopefully, it's not an issue, as the change to make these rings known once their base runes are discovered should render this bug report irrelevant.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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OK, new builds up (or nearly so) with a fix to the artifact direction thing. Let me know if there are any further problems with this or anything else.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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