Bugs and issues in 4.1.1
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PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! -
When aimed, it randomly breathes a cone of acid with width 20
degrees, dealing 250 damage at the source, which your device skill
increases by 112 per cent, breathes a cone of lightning with width
20 degrees, dealing 250 damage at the source, which your device
skill increases by 112 per cent, breathes a cone of fire with
width 20 degrees, dealing 250 damage at the source, which your
device skill increases by 112 per cent, breathes a cone of frost
with width 20 degrees, dealing 250 damage at the source, which
your device skill increases by 112 per cent or breathes a cone of
poison gas with width 20 degrees, dealing 250 damage at the
source, which your device skill increases by 112 per cent.
Takes 210 turns to recharge at your current speed.
Your chance of success is 98.7%PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Now that speed is shown as a multiplier, any thought to providing a similar multiplier for monsters in the monster descriptions? E.g., "... and moves quickly (x2.2)...."“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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When aimed, it randomly breathes a cone of acid, lightning, fire,
frost, or poison with width 20 degrees, dealing 250 damage at the
source, which your device skill increases by 112 per cent.
Takes 210 turns to recharge at your current speed.
Your chance of success is 98.7%Comment
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Yes, it's mostly a matter of teaching the text generator to recognize that this is a possibility. So the question wasn't so much "what should this text look like", more "Hey Nick, are you willing to spend the effort to make this look better?"Comment
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Oh, I didn't realize these were automatically generated.Comment
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After my dwarf priest met an untimely end on '1550 (he let Kavlax out of a mini vault thinking he could TO him before he breathed, but one failure at operating the wand, and oh well, and yeah, I know it was stupid) I decided to try a human warrior. Sure seems like the early game is pretty awful for this class. Activating every trap, not finding the right equipment...etc.
I'm used to playing mages and rangers and the occasional priest, but it does seem like the game is weighted against my poor warrior. Yes, it could be the RNG but it just feels unbalanced. Perhaps a discussion more for the planned 4.2.0 changes.Comment
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So many of us talk about class/race balance, and I'm sure it is an issue, but I'm never actually sure about what the "right" balance is. Play ten warriors in a row, and you might feel that warriors are well-balanced and mages are not, and vice-versa. Rather, I find that each requires a slightly different play style. Not necessarily unbalanced, just different.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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So many of us talk about class/race balance, and I'm sure it is an issue, but I'm never actually sure about what the "right" balance is. Play ten warriors in a row, and you might feel that warriors are well-balanced and mages are not, and vice-versa. Rather, I find that each requires a slightly different play style. Not necessarily unbalanced, just different.
And now that I have a bow, arrows and a decent weapon, I should try to dive a bit to get better gear.Comment
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New builds are up om the nightlies page, with the following fixes:- Extra space removed from description of non-lights with a light radius;
- Debug object tweaking function uses names of artifacts and egos instead of indices;
- Descriptions of items with multiple breath activations are streamlined.
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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