Bugs and issues in 4.1.1

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  • PowerWyrm
    Prophet
    • Apr 2008
    • 2941

    #31
    Originally posted by PowerWyrm
    Can someone confirm that Morgoth is not immune to stunning? He has not the NO_STUN flag, so I guess he's not.
    Confirmed. He's not.
    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

    Comment

    • PowerWyrm
      Prophet
      • Apr 2008
      • 2941

      #32
      When aimed, it randomly breathes a cone of acid with width 20
      degrees, dealing 250 damage at the source, which your device skill
      increases by 112 per cent, breathes a cone of lightning with width
      20 degrees, dealing 250 damage at the source, which your device
      skill increases by 112 per cent, breathes a cone of fire with
      width 20 degrees, dealing 250 damage at the source, which your
      device skill increases by 112 per cent, breathes a cone of frost
      with width 20 degrees, dealing 250 damage at the source, which
      your device skill increases by 112 per cent or breathes a cone of
      poison gas with width 20 degrees, dealing 250 damage at the
      source, which your device skill increases by 112 per cent.
      Takes 210 turns to recharge at your current speed.
      Your chance of success is 98.7%
      Any way to make this more compact?
      PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9351

        #33
        Originally posted by PowerWyrm
        Any way to make this more compact?
        I really hope so.
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • Sky
          Veteran
          • Oct 2016
          • 2309

          #34
          Heeeèy .. that was *my* suggestion, from months ago.
          It then degenerated into "breathing chaos sucks", remember?
          "i can take this dracolich"

          Comment

          • Ingwe Ingweron
            Veteran
            • Jan 2009
            • 2110

            #35
            Now that speed is shown as a multiplier, any thought to providing a similar multiplier for monsters in the monster descriptions? E.g., "... and moves quickly (x2.2)...."
            “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
            ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9351

              #36
              Originally posted by Sky
              Heeeèy .. that was *my* suggestion, from months ago.
              It then degenerated into "breathing chaos sucks", remember?
              Which one? You make so many suggestions
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • nikheizen
                Adept
                • Jul 2015
                • 137

                #37
                Originally posted by PowerWyrm
                Any way to make this more compact?
                When aimed, it randomly breathes a cone of acid, lightning, fire,
                frost, or poison with width 20 degrees, dealing 250 damage at the
                source, which your device skill increases by 112 per cent.
                Takes 210 turns to recharge at your current speed.
                Your chance of success is 98.7%
                Seems like the obvious solution.

                Comment

                • Derakon
                  Prophet
                  • Dec 2009
                  • 8820

                  #38
                  Originally posted by nikheizen
                  Seems like the obvious solution.
                  Yes, it's mostly a matter of teaching the text generator to recognize that this is a possibility. So the question wasn't so much "what should this text look like", more "Hey Nick, are you willing to spend the effort to make this look better?"

                  Comment

                  • nikheizen
                    Adept
                    • Jul 2015
                    • 137

                    #39
                    Originally posted by Derakon
                    Yes, it's mostly a matter of teaching the text generator to recognize that this is a possibility. So the question wasn't so much "what should this text look like", more "Hey Nick, are you willing to spend the effort to make this look better?"
                    Oh, I didn't realize these were automatically generated.

                    Comment

                    • mrfy
                      Swordsman
                      • Jul 2015
                      • 326

                      #40
                      After my dwarf priest met an untimely end on '1550 (he let Kavlax out of a mini vault thinking he could TO him before he breathed, but one failure at operating the wand, and oh well, and yeah, I know it was stupid) I decided to try a human warrior. Sure seems like the early game is pretty awful for this class. Activating every trap, not finding the right equipment...etc.

                      I'm used to playing mages and rangers and the occasional priest, but it does seem like the game is weighted against my poor warrior. Yes, it could be the RNG but it just feels unbalanced. Perhaps a discussion more for the planned 4.2.0 changes.

                      Comment

                      • Ingwe Ingweron
                        Veteran
                        • Jan 2009
                        • 2110

                        #41
                        Originally posted by mrfy
                        I'm used to playing mages and rangers and the occasional priest, but it does seem like the game is weighted against my poor warrior. Yes, it could be the RNG but it just feels unbalanced. Perhaps a discussion more for the planned 4.2.0 changes.
                        So many of us talk about class/race balance, and I'm sure it is an issue, but I'm never actually sure about what the "right" balance is. Play ten warriors in a row, and you might feel that warriors are well-balanced and mages are not, and vice-versa. Rather, I find that each requires a slightly different play style. Not necessarily unbalanced, just different.
                        “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                        ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                        Comment

                        • mrfy
                          Swordsman
                          • Jul 2015
                          • 326

                          #42
                          Originally posted by Ingwe Ingweron
                          So many of us talk about class/race balance, and I'm sure it is an issue, but I'm never actually sure about what the "right" balance is. Play ten warriors in a row, and you might feel that warriors are well-balanced and mages are not, and vice-versa. Rather, I find that each requires a slightly different play style. Not necessarily unbalanced, just different.
                          I agree, but it does get frustrating to set off every single trap (of course it's not every one, just seems that way). Will just have to adjust my play style so that's less of an issue.

                          And now that I have a bow, arrows and a decent weapon, I should try to dive a bit to get better gear.

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9351

                            #43
                            New builds are up om the nightlies page, with the following fixes:
                            • Extra space removed from description of non-lights with a light radius;
                            • Debug object tweaking function uses names of artifacts and egos instead of indices;
                            • Descriptions of items with multiple breath activations are streamlined.
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • Estie
                              Veteran
                              • Apr 2008
                              • 2281

                              #44
                              Trying to create an artifact spoiler file crashes the game.

                              Edit Also had a random crash when attempting to destroy (squelch) an average cap, however it didnt happen again the second time around.
                              Last edited by Estie; November 25, 2017, 10:21.

                              Comment

                              • Nick
                                Vanilla maintainer
                                • Apr 2007
                                • 9351

                                #45
                                Originally posted by Estie
                                Trying to create an artifact spoiler file crashes the game.
                                Confirmed - I've introduced a bug in object info.
                                One for the Dark Lord on his dark throne
                                In the Land of Mordor where the Shadows lie.

                                Comment

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