Persistent levels
Collapse
X
-
Oops, hadn't noticed a new post had come in (it was on the next page)
There should be a first pass patch on github now
It should probably use a similar approach to the teleport code, but I wanted to get something up quick...
(my first thought was to call into the teleport routine, but its kinda linked into the player-activation stuff, also the range isnt really relevant for level creation time...)Comment
-
There is also the matter of z_info->max_depth.
dungeon_get_next_level is almost what you want here, but unfortunately it is set to also block on quest levels...
...
Hmm. If create stair is disabled, does killing Sauron work?...Comment
-
got another unrecoverable crash.
recalling back to town gave me a "invalid player location" error, and a broken save file.
"i can take this dracolich"Comment
-
I've got a seg fault here if I recall.
savefile.zip
The stack trace points at something in the sdl font handling, but I doubt that is where memory is getting first mishandled...
I am running with the recall patches, but they dont do anything interesting with memory, so I woudn't guess the problem is there?
Hmm. I wonder what happens if I wander up to the top-left where my code may not be called at all? (This might also be a way to test against unpatched code without the out-of-bounds crash interfering)
...
it still crashes on the top-left area...Comment
-
EDIT: Correction, that's a small problem that doesn't cause the crash. There's a bigger issue I haven't nailed down yet.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
-
OK, latest build fixes the problem, that savefile should work fine now.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
-
ok, all working for now (i hope no more DL99 bugs). it's .. weird, to play like this.
big advantage for sell_on play, as you can go back to DLs with a ton of gear on the floor waiting to be sold, not so sure about what's it gonna be like down to DL90 though.
Also, i feel kinda dumb for not enabling the $ option, as i can never really lose any artifacts.
I have a question, though. i read a DD by accident and actually went back up to clear those 5 levels, and somewhere along the way i met Grishnak .. and lost sight of him. Is he stuck on that level forever? Can he be summoned elsewhere, by a mob, or a trap or staff of summon?
What happens if i find a greater vault with many big uniques, does it mean i can leave them behind and they won't show up for the final fight?"i can take this dracolich"Comment
-
PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
-
I have a question, though. i read a DD by accident and actually went back up to clear those 5 levels, and somewhere along the way i met Grishnak .. and lost sight of him. Is he stuck on that level forever? Can he be summoned elsewhere, by a mob, or a trap or staff of summon?
What happens if i find a greater vault with many big uniques, does it mean i can leave them behind and they won't show up for the final fight?One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
-
this *might* seem unrelated, but it's very, very important that you give player-cast ice-storm and ice-balls a percentage chance of turning lava tiles into rubble. if a pit fiend decides to turn half a level into lava, the patient player needs to be able to return it to normal with a bit of work.
this already happens with mobs' ice breaths."i can take this dracolich"Comment
Comment