Persistent levels

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  • Zikke
    Veteran
    • Jun 2008
    • 1069

    #16
    Originally posted by Sphara
    And for the second statement: Summoning monsters should give you enough monsters not to call opponent and experience generation finite.
    Well, if you're running around dlvl 98/99, you'll clear it eventually and then have to simply spend turns wait for things to respawn. Technically it's not finite, but it sure would be boring a waste of turns.
    A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
    A/FA W H- D c-- !f PV+++ s? d P++ M+
    C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

    Comment

    • Sky
      Veteran
      • Oct 2016
      • 2321

      #17
      so ...

      if you go down a stair, and then up a different stair, do you come out of the first or second stair?

      do mobs stay exactly where you left them? so, can you, like, pull Ungoliant out of a vault, go down a level, then back up from another stairs, etc? and pull her to the other side of the dungeon, then raid her lair?

      if not, what if you go down a stair, and some orcs want to kill, you, and you go back up .. and basically wait to die? because you can never go down that stair ever again because there's an angry mob of orcs waiting for you ?
      "i can take this dracolich"

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9637

        #18
        Originally posted by Sky
        if you go down a stair, and then up a different stair, do you come out of the first or second stair?
        The second one - that is, the stair immediately above the one you went up. Levels are generated so that the stairs connect.

        Originally posted by Sky
        do mobs stay exactly where you left them? so, can you, like, pull Ungoliant out of a vault, go down a level, then back up from another stairs, etc? and pull her to the other side of the dungeon, then raid her lair?
        Yes

        Originally posted by Sky
        if not, what if you go down a stair, and some orcs want to kill, you, and you go back up .. and basically wait to die? because you can never go down that stair ever again because there's an angry mob of orcs waiting for you ?
        Well, you could find a different stair to go down. How you handle it is up to you
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • fizzix
          Prophet
          • Aug 2009
          • 3025

          #19
          If you also include the option to pre-generate levels, then competitions can be even more level.

          With regard to uniques. I think one option we might want to consider is to alter monster summons so that the pool of monsters also includes monsters on other levels. So you could pull a unique from another floor. This sort of makes sense intuitively. Also, it prevents "summon ringwraiths" from being equivalent to "summon greater undead"

          You could even consider altering all summons like this, so that monsters that get summoned get summoned from nearby floors. Monsters that get destructed get placed on floors 1-5 levels below, etc. That would take more work.

          Another option is to allow uniques (specifically) to be able to "use" staircases. Let's be honest, certain uniques are designed to show up constantly and annoy you until you devote the resources to kill them. Adunaphel and Saruman are prime examples. The game would lose a little bit if Adunaphel was stuck on the floor forever once you descended past her. If she followed you down after 100 turns or so, and spawned somewhere on the level, or on the staircase, that would be interesting.

          Comment

          • Sky
            Veteran
            • Oct 2016
            • 2321

            #20
            i got 2 crashes out of two tries. one just crashed the app with the crash message, the other told me it failed to allocate stairs, and then crashed.
            "i can take this dracolich"

            Comment

            • Sky
              Veteran
              • Oct 2016
              • 2321

              #21
              nope, five crashes out of 5 different characters with 5 different set of birth options.
              "i can take this dracolich"

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9637

                #22
                Originally posted by Sky
                nope, five crashes out of 5 different characters with 5 different set of birth options.
                Any extra information or savefile would be helpful in tracking down the problems.
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • Sky
                  Veteran
                  • Oct 2016
                  • 2321

                  #23
                  i'll have a whole bunch of saves available tonight.
                  "i can take this dracolich"

                  Comment

                  • Sky
                    Veteran
                    • Oct 2016
                    • 2321

                    #24

                    there.
                    this is a freshly-unpacked WIN nightly, regardless of race, class, or birth options, as soon as i try to enter the dungeon i get a crash.
                    "i can take this dracolich"

                    Comment

                    • Nick
                      Vanilla maintainer
                      • Apr 2007
                      • 9637

                      #25
                      Originally posted by Sky
                      https://drive.google.com/open?id=0B9...klwaWZwMHpVVjA
                      there.
                      this is a freshly-unpacked WIN nightly, regardless of race, class, or birth options, as soon as i try to enter the dungeon i get a crash.
                      OK, thanks. That is very odd - linux build works fine, windows build fails, and the failure doesn't look remotely platform-related.

                      EDIT: macOS version seems to fail in the same way. Further research needed.
                      One for the Dark Lord on his dark throne
                      In the Land of Mordor where the Shadows lie.

                      Comment

                      • PowerWyrm
                        Prophet
                        • Apr 2008
                        • 2986

                        #26
                        This option gives Priests a huge advantage I guess...
                        PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                        Comment

                        • PowerWyrm
                          Prophet
                          • Apr 2008
                          • 2986

                          #27
                          For MAngband/PWMAngband, the way levels persist is much simpler (because of multiplayer mode): there is a chunk_list array for all the levels and a players_on_depth array for the number of players on a level. When players_on_depth is not zero, the level persists, otherwise it is regenerated. The players_on_depth value is automatically increased/decreased when a player enters/leaves a level, and can be manually changed using the DM menu to static/unstatic a level.

                          To determine how players arrive on a persistent level, there are three fixed locations: location for players going up, location for players going down, location for players arriving randomly (usually by WoR or tele level). This is much simpler than pairing stairs, so every staircase down on level n-1 goes to the same staircase on level n, and every staircase up on level n+1 goes to the same staircase too on level n.
                          Last edited by PowerWyrm; October 23, 2017, 10:56.
                          PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9637

                            #28
                            Originally posted by Nick
                            OK, thanks. That is very odd - linux build works fine, windows build fails, and the failure doesn't look remotely platform-related.

                            EDIT: macOS version seems to fail in the same way. Further research needed.
                            New build on the nightlies page that should fix the bug.
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • Nick
                              Vanilla maintainer
                              • Apr 2007
                              • 9637

                              #29
                              Originally posted by Zikke
                              So even if one explored each level completely, and made notes of any uniques left behind, an OOD unique might randomly spawn carrying an artifact and the player would never know it or see them again unless they went back to that level for some reason.

                              Also, this means there would essentially be a finite number of monsters to kill and loot to roll in any given game (except for the randomly generated monsters as you're exploring).
                              I'm now thinking that saved levels should be maintained - perhaps after a set time remove 1/10 of the monsters on the level and add 1/10 of the usual starting numbers.
                              One for the Dark Lord on his dark throne
                              In the Land of Mordor where the Shadows lie.

                              Comment

                              • kaypy
                                Swordsman
                                • May 2009
                                • 294

                                #30
                                Word of Recall seems to keep x,y location fixed, which may leave you stuck in a wall or worse yet off the valid map area for a savefile wrecking crash.

                                I'll go poke around in the source now and see if I can come up with a patch for it.

                                ---

                                I've begun looking through the code, and am now in mortal terror of how "Create Stair" might behave...

                                ...

                                ... Ah. I see I am not alone there then 8-)

                                ---

                                BTW, I am seeing a fair amount of code like
                                Code:
                                level_by_depth(p->depth + 1)
                                in the new code.

                                Does that cooperate with the stair_skip constant?

                                ---

                                OK, I have a somewhat hacky quickfix that randomizes the players location if they are in a bad location. It needs a bunch of work but it'll at least not crash. Should be on github shortly
                                Last edited by kaypy; October 24, 2017, 13:20.

                                Comment

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