Inventory questions (again)

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  • NimrodPE
    Scout
    • Jul 2017
    • 30

    Inventory questions (again)

    Hi fellow gamers

    Code:
      [Angband 4.1.0 Character Dump]
    
     Name   Belladonna   Age            111          Self  RB  CB  EB   Best
     Race   High-Elf     Height        5'8"   STR! 18/100  +1  +3  +6 18/200
     Class  Warrior      Weight   12st 11lb   INT! 18/100  +3  -2  +6 18/170
     Title  Hero         Turns used:          WIS! 18/100  -1  -2  +6 18/130
     HP     1056/1056    Game       2520550   DEX! 18/100  +3  +2  +7 18/***
     SP     0/0          Standard    382399   CON! 18/100  +1  +2  +8 18/210
                         Resting      47826
    
     Level                 44    Armor     [56,+121]    Saving Throw     92%
     Cur Exp          4353770                           Stealth    Excellent
     Max Exp          4353770    Melee      3d10,+39    Disarm - phys.  100%
     Adv Exp          4800000    To-hit       92,+50    Disarm - magic   84%
                                 Blows      6.0/turn    Magic Devices     78
     Gold             2237783                           Searching       100%
     Burden           88.0 lb    Shoot to-dam    +15    Infravision    70 ft
     Overweight      -91.9 lb    To-hit       92,+49    Speed             29
     Max Depth    3050' (L61)    Shots        2/turn
    
     You are one of several children of a Telerin Mage.  You have light
     grey eyes, straight black hair, and a fair complexion.
    
    
    
    rAcid:......++..... Nexus:....+.+....+.
    rElec:.+....+...... Nethr:.............
    rFire:.+....+...... Chaos:........+....
    rCold:.+....+...... Disen:........+....
    rPois:....+........ pFear:............+
    rLite:+...........+ pBlnd:.........+...
    rDark:+............ pConf:.........+...
    Sound:............. pStun:.............
    Shard:......+...... HLife:........+....
    
    Regen:............. Stea.:....+..+.....
      ESP:............. Sear.:....+....+...
    Invis:+........+..+ Infra:....+.......+
    FrAct:..........+.. Tunn.:.............
    Feath:............. Speed:.++.+......+.
    S.Dig:.+........... Blows:.............
    ImpHP:............. Shots:.+...........
     Fear:............. Might:.+...........
    Aggrv:............. Light:.....+.......
    
    
      [Character Equipment]
    
    a) the Trident of Wrath (3d10) (+14,+15) <+2> {@w0!d!k!v}
         Found lying on the floor in a vault at 1850 feet (level 37)
         
         +2 strength.
         +2 dexterity.
         Slays undead (powerfully), evil creatures.
         Branded with poison.
         Provides resistance to light, dark.
         Cannot be harmed by acid, fire.
         Grants the ability to see invisible things.  Blessed by the gods. 
         
         
         Combat info:
         6.0 blows/round.
         Average damage/round: 566.4 vs. creatures not resistant to poison,
         782.4 vs. undead, 458.4 vs. evil creatures, and 351 vs. others.
         
    b) the Short Bow of Amras (x3) (+13,+15) <+2, +1>
         Dropped by Scatha the Worm at 2050 feet (level 41)
         
         +2 intelligence.
         +2 wisdom.
         +2 dexterity.
         +1 speed.
         +1 shooting speed.
         +1 shooting power.
         Provides resistance to lightning, fire, cold.
         Cannot be harmed by acid, fire.
         Slows your metabolism.  
         
    c) a Ring of Speed <+11>
         Found lying on the floor in a vault at 2950 feet (level 59)
         
         +11 speed.
         
    d) a Ring of Constitution <+6>
         Found lying on the floor at 1750 feet (level 35)
         
         +6 constitution.
         Sustains constitution.
         
    e) an Amulet of Trickery <+3, +2, +4>
         Dropped by Lorgan, Chief of the Easterlings at 1650 feet (level
         33)
         
         +3 dexterity.
         +2 stealth.
         +4 searching skill.
         +3 infravision.
         +2 speed.
         Provides resistance to poison, nexus.
         Sustains dexterity.
         
    f) the Phial of Galadriel <+3>
         Taken from a chest found at 1250 feet (level 25)
         
         +3 light.
         Cannot be harmed by fire.
         Radius 3 light.
         
         When activated, it lights up the surrounding area, hurting
         light-sensitive creatures.
         Takes 40 to 74 turns to recharge at your current speed.
         Your chance of success is 95.9%
         
    g) the Chain Mail of Arvedui (-2) [40,+15] <+2>
         Dropped by a lesser Maia at 1550 feet (level 31)
         
         +2 strength.
         Provides resistance to acid, lightning, fire, cold, shards, nexus.
         Cannot be harmed by acid.
         
    h) the Cloak 'Holcolleth' [1,+9] <+2, +3>
         Found lying on the floor in a vault at 1800 feet (level 36)
         
         +2 intelligence.
         +2 wisdom.
         +3 stealth.
         Provides resistance to acid.
         Cannot be harmed by acid, fire.
         
         When activated, it puts to sleep the monsters around you.
         Takes 203 turns to recharge at your current speed.
         Your chance of success is 95.9%
         
    i) a Small Metal Shield of Preservation [5,+37]
         Found lying on the floor in a vault at 2450 feet (level 49)
         
         Provides resistance to chaos, disenchantment.
         Cannot be harmed by acid.
         Sustains strength, dexterity, constitution.
         Sustains your life force.  
         
    j) the Iron Helm 'Holhenneth' [7,+10] <+2> {@A8!d!k!v}
         Dropped by a hill giant at 1600 feet (level 32)
         
         +2 intelligence.
         +2 wisdom.
         +2 searching skill.
         Provides protection from blindness, confusion.
         Cannot be harmed by acid.
         Grants the ability to see invisible things.  
         
         When activated, it detects treasure and all creatures and maps an
         area nearby.
         Takes 207 to 407 turns to recharge at your current speed.
         Your chance of success is 94.5%
         
    k) the Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] <+2>
         Found lying on the floor in a vault at 1850 feet (level 37)
         
         +2 strength.
         +2 constitution.
         Cannot be harmed by acid, fire.
         Prevents paralysis.  
         
    l) the Pair of Leather Boots of F�«anor [2,+20] <+15>
         Dropped by Eöl, the Dark Elf at 2650 feet (level 53)
         
         +15 speed.
         Provides resistance to nexus.
         Cannot be harmed by acid, fire.
         
         When activated, it hastens you for d20+20 turns.
         Takes 740 turns to recharge at your current speed.
         Your chance of success is 92.1%
         
    
    
    
    
      [Character Inventory]
    
    a) 10 Potions of Healing
    b) 6 Scrolls of Teleportation
    c) 4 Scrolls of Satisfy Hunger
    d) 5 Scrolls of Word of Recall {@r9!d!k!v}
    e) a Rod of Magic Mapping {@z8!d!k!v}
    f) 2 Rods of Probing {@z9!d!k!v}
    g) a Rod of Teleport Other {@z7!d!k!v}
    h) an Amulet of ESP {!d!k!v}
         Grants telepathy.  
         
    i) the Long Sword 'AndĂ?Âşril' (3d5) (+12,+15) [+10] <+4> {@A9@w0!d!k!v}
         Dropped by a cave orc at 1550 feet (level 31)
         
         +4 strength.
         +4 dexterity.
         Slays undead, trolls, orcs, evil creatures.
         Branded with fire.
         Provides resistance to fire, disenchantment.
         Provides protection from fear.
         Cannot be harmed by acid.
         Sustains strength, dexterity.
         Grants the ability to see invisible things.  Prevents paralysis. 
         Blessed by the gods.  
         
         When activated, it creates a fire ball with damage 72.
         Takes 148 turns to recharge at your current speed.
         Your chance of success is 94.5%
         
         Combat info:
         6.0 blows/round.
         Average damage/round: 448.8 vs. creatures not resistant to fire,
         448.8 vs. undead, 448.8 vs. trolls, 448.8 vs. orcs, 388.8 vs. evil
         creatures, and 328.8 vs. others.
         
    
    
    
    
      [Character Quiver]
    
    0) 11 Mithril Arrows of Venom (3d4) (+13,+6) {@f0}
         Branded with poison.
         Cannot be harmed by acid, fire.
         
         Combat info:
         Hits targets up to 120 feet away.
         Average damage/round: 359 vs. creatures not resistant to poison,
         and 179.6 vs. others.
         35% chance of breaking upon contact.
         
    1) 12 Seeker Arrows of Slay Demon (4d4) (+13,+9)
         Slays demons.
         
         Combat info:
         Hits targets up to 120 feet away.
         Average damage/round: 428.4 vs. demons, and 214.2 vs. others.
         35% chance of breaking upon contact.
         
    2) 22 Seeker Arrows of Wounding (4d4) (+18,+14)
         Combat info:
         Hits targets up to 120 feet away.
         Average damage/round: 248.
         35% chance of breaking upon contact.
         
    
    
      [Home Inventory]
    
    a) 36 Potions of Healing
    b) 20 Potions of *Healing*
         It can be thrown at creatures with damaging effect.
         
    c) a Potion of Life
         It can be thrown at creatures with damaging effect.
         
    d) 21 Potions of Restore Life Levels
    e) 28 Potions of Speed
    f) 20 Potions of Resist Heat
    g) 38 Potions of Resist Cold
    h) 40 Scrolls of Teleportation
    i) 16 Scrolls of Teleport Level
    j) a Scroll of Banishment
    k) 3 Scrolls of Mass Banishment
    l) 11 Scrolls of *Destruction*
    m) a Rod of Magic Mapping {@z8!d!k!v}
    n) 2 Rods of Probing {@z9!d!k!v}
    o) 4 Rods of Curing {@z0!d!k!v}
    p) a Rod of Teleport Other {@z7!d!k!v}
    q) 2 Staves of Banishment (5 charges)
    r) a Staff of Speed (5 charges)
    s) the Metal Brigandine Armour of the Rohirrim [50,+15] <+2>
         Taken from a chest found at 2800 feet (level 56)
         
         +2 strength.
         +2 dexterity.
         Provides resistance to acid, lightning, fire, cold, sound.
         Provides protection from fear, confusion.
         Cannot be harmed by acid.
         
    t) the Full Plate Armour of Isildur [75,+25] <+1>
         Taken from a chest found at 2950 feet (level 59)
         
         +1 constitution.
         Provides resistance to acid, lightning, fire, cold, sound, nexus.
         Provides protection from confusion.
         Cannot be harmed by acid.
         
    u) the Wicker Shield of Elros [2,+20] <+1, +4>
         Found lying on the floor in a vault at 2600 feet (level 52)
         
         +1 intelligence.
         +1 wisdom.
         +4 constitution.
         Provides resistance to lightning, shards.
         Provides protection from confusion.
         Cannot be harmed by acid.
         Sustains your life force.  
         
    v) the Leather Shield of Celegorm [8,+20]
         Dropped by an Easterling champion at 1700 feet (level 34)
         
         Provides resistance to acid, lightning, fire, cold, light, dark.
         Provides protection from blindness.
         Cannot be harmed by acid.
         
    w) the Steel Helm of Hammerhand [9,+20] <+3>
         Dropped by Ji Indur Dawndeath at 2900 feet (level 58)
         
         +3 strength.
         +3 dexterity.
         +3 constitution.
         Provides resistance to acid, cold, dark, nexus.
         Cannot be harmed by acid.
         Prevents paralysis.  
         
    x) the Lucerne Hammer 'Turmil' (2d5) (+10,+11) [+8] <+4, +1>
         Found lying on the floor in a vault at 2450 feet (level 49)
         
         +4 wisdom.
         +4 infravision.
         +1 light.
         Slays orcs.
         Branded with cold.
         Provides immunity to cold.
         Provides resistance to light.
         Cannot be harmed by acid, fire.
         Speeds regeneration.  Blessed by the gods.  
         Radius 1 light.
         
         When activated, it drains up to 90 hit points of life from a
         target creature.  Does not affect undead, demons, golems,
         elementals or vortices.
         Takes 148 turns to recharge at your current speed.
         Your chance of success is 94.5%
         
         Combat info:
         6.0 blows/round.
         Average damage/round: 324.6 vs. creatures not resistant to cold,
         324.6 vs. orcs, and 245.4 vs. others.
         
    
    
    [Player history]
          Turn   Depth  Note
             0      0'  Began the quest to destroy Morgoth.
           509     50'  Killed Fang, Farmer Maggot's Dog
           509     50'  Reached level 2
           509     50'  Reached level 3
          1464    250'  Reached level 4
          1551    250'  Reached level 5
          2245    300'  Reached level 6
          3028    300'  Reached level 7
          3134    300'  Reached level 8
          4932    400'  Reached level 9
          5835    500'  Killed Grip, Farmer Maggot's Dog
          6226    500'  Reached level 10
          6434    500'  Killed Lagduf, the Snaga
          6684    500'  Reached level 11
          7395    500'  Found the Set of Leather Gloves 'Cammithrim' (LOST)
          7499    500'  Reached level 12
          9384    550'  Killed Mughash the Kobold Lord
          9685    600'  Reached level 13
         10829    600'  Reached level 14
         11327    600'  Reached level 15
         12717    650'  Reached level 16
         15308    700'  Reached level 17
         15315    700'  Killed Ufthak of Cirith Ungol
         15748    700'  Killed Orfax, Son of Boldor
         15822    700'  Killed Boldor, King of the Yeeks
         16236    700'  Killed Wormtongue, Agent of Saruman
         17580    750'  Reached level 18
         18379    750'  Killed Sm�©agol
         22033    850'  Reached level 19
         23710    850'  Reached level 20
         24387    850'  Killed Golfimbul, the Hill Orc Chief
         24391    850'  Killed Bullroarer the Hobbit
         24408    850'  Killed Grishn�¡kh, the Hill Orc
         27115   1000'  Reached level 21
         27156   1000'  Killed Gorbag, the Orc Captain
         30664   1000'  Killed Shagrat, the Orc Captain
         30664   1000'  Reached level 22
         35268   1050'  Reached level 23
         42062   1150'  Reached level 24
         42571   1150'  Reached level 24
         42922   1150'  Killed Lugdush, the Uruk
         43966   1200'  Killed N�¡r, the Dwarf
         46417   1200'  Killed Angamait�« of Umbar
         46676   1200'  Reached level 25
         47628   1200'  Reached level 25
         50047   1250'  Killed Brodda, the Easterling
         51535   1250'  Killed Azog, King of the Uruk-Hai
         51547   1250'  Killed Bolg, Son of Azog
         51555   1250'  Found the Phial of Galadriel
         55876   1300'  Reached level 26
         56707   1300'  Killed Ulfast, Son of Ulfang
         56726   1300'  Killed Ulwarth, Son of Ulfang
         57895      0'  Killed Farmer Maggot
         58252   1350'  Found the Broad Sword 'Orcrist' (LOST)
         61656   1400'  Reached level 27
         65144   1400'  Killed Draebor, the Imp
         65829   1400'  Found the Set of Gauntlets 'Paurnen' (LOST)
         67277   1400'  Reached level 28
         86784   1500'  Killed Beorn, the Shape-Changer
         86811   1500'  Found the Flail 'Totila' (LOST)
         87635   1500'  Reached level 29
         92688   1550'  Found the Set of Gauntlets 'Paurhach' (LOST)
         95017   1550'  Killed M�®m, Betrayer of Turin
         95021   1550'  Found the Morning Star 'Firestar' (LOST)
         95403   1550'  Found the Chain Mail of Arvedui
         98721   1550'  Killed Kh�®m, Son of M�®m
        100605   1550'  Killed Ibun, Son of M�®m
        100787   1550'  Killed UglĂ?Âşk, the Uruk
        108607   1550'  Found the Long Sword 'AndĂ?Âşril'
        110362   1550'  Killed Sangahyando of Umbar
        110534   1550'  Reached level 30
        111660   1550'  Reached level 30
        114727   1600'  Found the Iron Helm 'Holhenneth'
        119494   1650'  Killed Lokkak, the Ogre Chieftain
        120012   1650'  Killed Lorgan, Chief of the Easterlings
        124989   1650'  Killed Uldor the Accursed
        125916   1650'  Reached level 31
        127082   1650'  Found the Main Gauche of Azagh�¢l (LOST)
        129974   1700'  Found the Star of Elendil (LOST)
        132166   1750'  Killed Bert the Stone Troll
        132257   1750'  Killed Bill the Stone Troll
        132263   1750'  Killed Tom the Stone Troll
        143555   1750'  Reached level 32
        159307   1750'  Reached level 33
        161915   1700'  Killed Ulfang the Black
        164995   1700'  Killed The Queen Ant
        165080   1700'  Found the Dagger 'Nimthanc' (LOST)
        165199   1700'  Reached level 33
        170387   1700'  Found the Leather Shield of Celegorm
        177044   1700'  Killed Ariel, Queen of Air
        179374   1750'  Reached level 34
        187324   1750'  Found the Rapier 'Forasgil' (LOST)
        196758   1800'  Found the Pair of Leather Boots of Radagast (LOST)
        199734   1850'  Reached level 35
        203086   1850'  Killed Smaug the Golden
        203303   1850'  Found the Long Sword 'Elvagil' (LOST)
        207025   1850'  Found the Trident of Wrath
        208479   1850'  Found the Set of Gauntlets 'Camlost' (LOST)
        212067   1850'  Killed Kavlax the Many-Headed
        217313   1850'  Reached level 36
        222191   1850'  Reached level 36
        226298   1850'  Found the Metal Cap of Thengel (LOST)
        228829   1850'  Found the Augmented Chain Mail of Caspanion (LOST)
        228841   1850'  Found the Set of Leather Gloves 'Cambeleg'
        232414   1850'  Killed Medusa, the Gorgon
        240151   1800'  Killed Ar-PharazĂ?´n the Golden
        240151   1800'  Reached level 37
        240423   1800'  Killed Quaker, Master of Earth
        243987   1800'  Killed Castamir the Usurper
        243987   1800'  Found the Leather Shield of the Haradrim (LOST)
        247160   1800'  Killed Uvatha the Horseman
        247503   1800'  Killed Vargo, Tyrant of Fire
        247669   1800'  Found the Cloak 'Holcolleth'
        250921   1850'  Found the Bastard Sword of �‰owyn (LOST)
        258046   1850'  Killed The Cat Lord
        258046   1850'  Reached level 38
        258388   1850'  Found the Scimitar 'Haradekket' (LOST)
        269142   1850'  Killed Akhorahil the Blind
        276665   1850'  Found the Mace 'Taratol' (LOST)
        278795   1850'  Found the Dagger 'Narthanc' (LOST)
        283382   1850'  Reached level 39
        284239   1850'  Reached level 39
        284240   1850'  Killed Dwar, Dog Lord of Waw
        284240   1850'  Found the Short Bow of Amrod (LOST)
        284264   1850'  Found the Leather Scale Mail 'Thalkettoth' (LOST)
        286991   1850'  Found the Halberd 'Osondir' (LOST)
        291011   1900'  Found the Set of Gauntlets 'Pauraegen' (LOST)
        300980   2050'  Killed Scatha the Worm
        300980   2050'  Found the Short Bow of Amras
        301031   2050'  Killed Ren the Unclean
        301057   2050'  Reached level 40
        301143   2050'  Found the Hard Leather Cap of Thranduil (LOST)
        303583   2100'  Reached level 40
        316039   2350'  Killed Waldern, King of Water
        322496   2400'  Killed Adunaphel the Quiet
        322496   2400'  Found the Beaked Axe of HĂ?Âşrin (LOST)
        325753   2450'  Found the Pair of Leather Boots of Wormtongue (LOST)
        326960   2450'  Reached level 41
        327267   2450'  Reached level 41
        327460   2450'  Found the Cutlass 'Gondricam' (LOST)
        327951   2450'  Found the Lucerne Hammer 'Turmil'
        329704      0'  Reached level 41
        330497   2500'  Reached level 41
        335150   2600'  Killed Itangast the Fire Drake
        335156   2600'  Found the Pair of Steel Shod Boots of ThrĂ?Âłr (LOST)
        335624   2600'  Killed Saruman of Many Colours
        336156   2600'  Found the Wicker Shield of Elros
        347421   2650'  Reached level 42
        349170   2650'  Reached level 42
        351075   2650'  Reached level 42
        351423   2650'  Reached level 42
        351984   2650'  Killed Harowen the Black Hand
        354722   2650'  Killed The Balrog of Moria
        354722   2650'  Found the Mattock of N�¡in (LOST)
        354922   2650'  Killed E�¶l, the Dark Elf
        354922   2650'  Found the Pair of Leather Boots of F�«anor
        354928   2650'  Found the Cloak of Thingol (LOST)
        359820   2750'  Killed Rogrog the Black Troll
        359822   2750'  Found the Amulet of Carlammas (LOST)
        361832   2800'  Found the Metal Brigandine Armour of the Rohirrim
        362404   2800'  Reached level 43
        365031      0'  Reached level 43
        367644   2900'  Killed Ji Indur Dawndeath
        367644   2900'  Found the Steel Helm of Hammerhand
        374800   2950'  Killed Baphomet the Minotaur Lord
        374804   2950'  Found the Soft Leather Armour 'Hithlomir' (LOST)
        377609   2950'  Found the Pick of Erebor
        378909   2950'  Reached level 44
        379003   2950'  Found the Full Plate Armour of Isildur
        381881   3050'  Killed Shelob, Spider of Darkness
    
    
      [Options]
    
      [User interface]
    
    Use the roguelike command keyset             : no  (rogue_like_commands)
    Use sound                                    : no  (use_sound)
    Show damage player deals to monsters         : yes (show_damage)
    Use old target by default                    : yes (use_old_target)
    Always pickup items                          : no  (pickup_always)
    Always pickup items matching inventory       : yes (pickup_inven)
    Show flavors in object descriptions          : no  (show_flavors)
    Highlight target with cursor                 : yes (show_target)
    Highlight player with cursor between turns   : no  (highlight_player)
    Disturb whenever viewable monster moves      : yes (disturb_near)
    Show walls as solid blocks                   : no  (solid_walls)
    Show walls with shaded background            : no  (hybrid_walls)
    Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
    Color: Shimmer multi-colored things          : yes (animate_flicker)
    Center map continuously                      : yes (center_player)
    Color: Show unique monsters in purple        : yes (purple_uniques)
    Automatically clear '-more-' prompts         : yes (auto_more)
    Color: Player color indicates % hit points   : yes (hp_changes_color)
    Allow mouse clicks to move the player        : no  (mouse_movement)
    Notify on object recharge                    : no  (notify_recharge)
    
      [Birth]
    
    Generate a new, random artifact set          : no  (birth_randarts)
    Generate connected stairs                    : yes (birth_connect_stairs)
    Force player descent (never make up stairs)  : no  (birth_force_descend)
    Word of Recall has no effect                 : no  (birth_no_recall)
    Restrict creation of artifacts               : no  (birth_no_artifacts)
    Stack objects on the floor                   : yes (birth_stacking)
    Lose artifacts when leaving level            : no  (birth_lose_arts)
    Show level feelings                          : yes (birth_feelings)
    Increase gold drops but disable selling      : no  (birth_no_selling)
    Start with a kit of useful gear              : yes (birth_start_kit)
    Monsters learn from their mistakes           : no  (birth_ai_learn)
    Know all runes on birth                      : yes (birth_know_runes)
    The equipment @ wears is her standard equipment while Andúril is just used as a 2nd weapon against poison-immune enemies and as a digger. I keep Turmil because of the immunity, not so much because I want to use that weapon.

    My question: How important is resistance to disenchant and shards? Because if I swap Arvedui with Isildur, I could also swap the small metal shield with Elros and concerning my amulet of ESP, there is also the option to swap Holhenneth for the other unique helmet (pBlind and ResChaos would be major problems - again).

    What do you suggest? I prefer resistances over AC and at least 2 "+" on the four basic resistances.

    Anything else I should look out for? Like another + in poison, an item, or something?

    Thanks in advance!
  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #2
    Originally posted by NimrodPE
    Hi fellow gamersMy question: How important is resistance to disenchant and shards? Because if I swap Arvedui with Isildur, I could also swap the small metal shield with Elros and concerning my amulet of ESP, there is also the option to swap Holhenneth for the other unique helmet (pBlind and ResChaos would be major problems - again).
    You have >1000 HP, the only resists that are actually vital are the basic 4 (fire/frost/acid/electricity). You can survive a hit from any other element as long as your HP is >=800, or if you have rPoison, then you can survive anything as long as you have >=550 HP. IIRC the damage cap for shards is around 500, and for disenchantment it's 400. Both aren't especially common, with IIRC the biggest breathers being Gelugons for shards and the Tarrasque for disenchantment.

    What do you suggest? I prefer resistances over AC and at least 2 "+" on the four basic resistances.
    I don't really have an opinion on resists, but be aware that there's no benefit to stacking permanent resistances. You're either resistant or you're not, the damage is the same. The exception to this is that you can stack a source of permanent resistance with a source of temporary resistance (like a Potion of Resist Fire).

    The thing your character is really missing is ESP. If you had that, you'd be ready to go kill Morgoth; everything else is in good shape.

    Comment

    • NimrodPE
      Scout
      • Jul 2017
      • 30

      #3
      Thanks mate!

      Concerning ESP, @ has two sources for that:
      1) Holhenneth => grants ESP by activation until @ moves again or uses an item
      2) Amulet of ESP => which I use when Holhenneth is charging and I need/want to know what monsters are around

      These two items greatly help clearing vaults, because Holhenneth is also a short-range mapper and item-finder.

      Concerning resistances:
      @stacking, thanks, noted! I stacked +'s because of the (old) newbie guide on thangorodrim.net because of the list "which resistance at what depth". Until now this list has proven itself very useful, so this is why I was stacking resistances.
      @Chaos: How important is that? Until now I've encountered Chaos Dragons/Drakes, some other special monsters but nothing that breathes Chaos dmg amounts like Smaug/Glaurung/Ancient Fire Dragons.

      Comment

      • Derakon
        Prophet
        • Dec 2009
        • 9022

        #4
        Originally posted by NimrodPE
        Thanks mate!

        Concerning ESP, @ has two sources for that:
        1) Holhenneth => grants ESP by activation until @ moves again or uses an item
        2) Amulet of ESP => which I use when Holhenneth is charging and I need/want to know what monsters are around
        Holhenneth is just an awkward Rod of Detection; it does tell you what enemies are around, but it doesn't do so constantly like true ESP does. Constantly having a source of ESP is extremely useful, so it's worth prioritizing. Indeed, if you didn't need your Trickery amulet for rPois, I'd say to wear the ESP amulet all the time.

        @Chaos: How important is that? Until now I've encountered Chaos Dragons/Drakes, some other special monsters but nothing that breathes Chaos dmg amounts like Smaug/Glaurung/Ancient Fire Dragons.
        The side-effects of chaos are irritating, but generally not especially debilitating as long as you have some Cure Critical Wounds potions handy, which you should all the time. Damage can be substantial from the bigger sources, but it's so rare that I can't even remember what those are (aside obviously from Great Wyrm of Chaos/Balance). I don't consider chaos resist to be a priority.

        Comment

        • Pete Mack
          Prophet
          • Apr 2007
          • 6883

          #5
          What Derakon said. You already have endgame gear. Throw out everything you don't see using in the final fight. (The only slot you might improve on is archery; it can make a big difference vs. Morgoth.) That said, you absolutely should get ESP vs Morgoth. His earthquakes combined with summoning make assymetric line-of-sight a major threat for non-ESP characters. ESP is just a whole lot safer all around. It's certainly more valuable than rblind/rconf, for which you can use a swap item in any case.

          Comment

          • kandrc
            Swordsman
            • Dec 2007
            • 299

            #6
            I agree with the above, with the caveat that I'd drop Anduril, and I'd lose Trickery (and its poison resist) in favor of ESP. You've got the HP to survive a full-power poison breath.

            And I'd also like to point out that if I were Bella's dad, I'd be pretty disappointed in her. Even if she manages to kill Morgoth. He's a mage and she's a lowly warrior? Our descriptions don't tell us anymore, but if they did, I'm sure it'd say she's the black sheep of the family.

            Comment

            • PowerWyrm
              Prophet
              • Apr 2008
              • 2987

              #7
              Your problem is that =CON. It wastes a precious ring slot. Equip Elros and Hammerhand, probably Rohirrim instead of Arvedui. You won't care about resists in the endgame. Since your speed is high enough, put =dam instead. And try to find a replacement to Amras too.
              PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

              Comment

              • Pete Mack
                Prophet
                • Apr 2007
                • 6883

                #8
                BTW: why don't you have Feanor inscribed with !!? For a warrior (or priest caster) an extra Haste activation is a nice lagniappe.

                Comment

                • NimrodPE
                  Scout
                  • Jul 2017
                  • 30

                  #9
                  Originally posted by kandrc
                  And I'd also like to point out that if I were Bella's dad, I'd be pretty disappointed in her. Even if she manages to kill Morgoth. He's a mage and she's a lowly warrior? Our descriptions don't tell us anymore, but if they did, I'm sure it'd say she's the black sheep of the family.
                  So you say if your father has a high IQ and you don't you are automatically of a lower class?

                  I heard that before from those Nazis and racist pigs that destroy our world. If you have kids, kandrc, I pity them because they have to deserve everything and never get the love all human beings need.

                  No problem with you hating me for no reasons but keep your rascist comments for yourself, this is not the place for it.

                  Comment

                  • kandrc
                    Swordsman
                    • Dec 2007
                    • 299

                    #10
                    Originally posted by NimrodPE
                    So you say if your father has a high IQ and you don't you are automatically of a lower class?

                    I heard that before from those Nazis and racist pigs that destroy our world. If you have kids, kandrc, I pity them because they have to deserve everything and never get the love all human beings need.

                    No problem with you hating me for no reasons but keep your rascist comments for yourself, this is not the place for it.
                    Seriously? I make what is intended to be a joke based on a common fantasy trope about arrogant mages, and suddenly I'm a world destroying, racist, Nazi pig who doesn't love his kids and hates you? I really hope you're kidding.

                    Comment

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