Newb question: Strategies against uniques

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  • Estie
    Veteran
    • Apr 2008
    • 2347

    #16
    Have had nasty experience with nether recently, first I was resting in a vault, Omarax woke up floated over to me and nethered me to death; he had to pass favourable hokeystick position, so he must have triple-moved for me not being able to react; I had like +16 speed and was left flabbergasted. Only on my next character did I realize that by accident the "disturb when visible monster moves" option was turned off.

    My next character was fighting Osse, also in a minor vault, and when low on health I wanted to phase out and zap a rod of healing to preserve potions. The game couldnt find a location though and I was left standing; Osse didnt hesitate and netherbreathed.

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    • Pete Mack
      Prophet
      • Apr 2007
      • 6883

      #17
      That bug needs fixIng ASAP.
      I have a new technique for uniques and the like when playing mage: Teleport away to recover HP/SP, and rest in the same +(favorable) location to continue the fight. Te improved pathfinding means the monster almost always will find its way back.
      Used it in my most recent win vs Sauron, Ungoliant, and Ancalagon. I fought Sauron almost by accident, not realizing I was in dl 99, and with a very short stack of !Heal and !rMana. But I had plenty of wands of Drain life, which worked nicely.

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      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9647

        #18
        Originally posted by Pete Mack
        That bug needs fixIng ASAP.
        OK, I'm right on it - done! I'll put it in the nightly build from a day ago and cross-post to the time travel thread
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

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