Oops, failed to take in there was a link.
I'm afraid it wasn't the right one - and also my instructions were partly wrong. You need a file that has an artifact called Ningol in it - and it either will be one of the randart_*.txt files in lib\user\archive, or it will be randart.txt in lib\user.
Bugs and issues in 4.1.0
Collapse
X
-
which files do i need to upload to show you a bug? it's the save plus one of the artifact files, right?
i have found a blade of chaos {??} that refuses to identify, even casting the spell.
here is the link : https://drive.google.com/open?id=0B9...WR0ZnpBTWhnQWM
WOHA .. if i try to sell it, the game hangs.Leave a comment:
-
which files do i need to upload to show you a bug? it's the save plus one of the artifact files, right?
i have found a blade of chaos {??} that refuses to identify, even casting the spell.
here is the link : https://drive.google.com/open?id=0B9...WR0ZnpBTWhnQWM
WOHA .. if i try to sell it, the game hangs.Last edited by Sky; July 22, 2017, 19:18.Leave a comment:
-
Items with +light both say "+x light" and "radius x light". Maybe remove the "+x light" line.Leave a comment:
-
If new rubble is created between the player and a monster, it doesn't break line of sight properly, and the player can still see the monster until he moves.Leave a comment:
-
Just ran into what looks like a serious bug. I discovered a Ring of Resist Poison {??} in a vault at 2600', and repeatedly tried to identify the apparent unknown rune with the Perception prayer; but nothing happened, apart from me losing the expected 20SP. Smelling a bug, I took the ring back to the town and tried to identify the unknown rune by selling, whereupon the game crashed. I have no idea what (if any) the unknown rune is, though my guess would be that it's Morgoth's evil dark rune of game-stopping.Leave a comment:
-
This will change in 4.1.1 so the town is new every time.
Since the release of 4.1.0 I have been doing some preparatory structural work; soon I should get to bugfixing and updated development builds should start again. My understanding at this point is that there are no real game-breaking bugs (thanks to everyone for the extensive pre-release testing), so probably I will work through all the existing known bugs, then release 4.1.1.Leave a comment:
-
There's a workaround for this. Thanks to some of the improvements to V's code I can fairly easily tell if a character is dead, and if so delete the savefile and allow the game to create a new one in the same name. The competition mode works a little like this.
However:
Despite using the .prf system for many things, various options are set in the savefile itself (you can notice this with competition savefiles). There may be some wizardry about .prf files that could get round that. I'm not sure.Leave a comment:
-
Town always the same, even when starting a new @. I remember reading here recently that this was an unintended consequence, but not necessarily considered bad, regardless of whether one hit's "N" to "start afresh", because it is the same starting savefile with its knowledge base. However, angband.live, with it's sign-in model, ends up having the same town setup forever because the starting file is connected to the username login used to sign-in (unless we create new sign-in identities or ask qwarl to physically change it for us). This seems flawed, to me. Possibly the town should remain the same if one chooses "Y" for previous, but if one chooses "N" to start afresh the town should change.Leave a comment:
-
When my pack overflows and an artifact is dropped, the message is "You no longer have the the [artifact]", with an extra the.Leave a comment:
-
Not sure if this has been already reported, but I found an Elfstone randart that's reported in my character history as a two-handed great flail. (I had previously found a different Elfstone randart that's correctly listed as an Elfstone; not sure if that has anything to do with the bug.)Leave a comment:
-
A request for a UI improvement. When you inspect a weapon & it says "you are too weak to use this weapon", it'd be nice if it told me how much extra str I need. That way I know if it's worth picking up till I find a =str or !brawn.Leave a comment:
-
Okay, I've got a repeatable freeze bug on the officially-distributed OSX binary; the attached zips contain a savefile and a pair of crash dumps. The player character has just entered some sort of special level. The entrance is a 1x1 room with just the upstair. Reading scroll of mapping reveals that the level proper is a large cave to the right of the starting room. Attempting to read phase door or teleportation causes the game to freeze, requiring me to force quit the Angband app. Digging out of the initial trap works, so I can continue the game without an emergency save-file edit, but whatever is making the game freeze still needs to be fixed.Leave a comment:
-
Long-time tiny issue that's still unfixed: the monster spell that wounds for 225 reads "325" in monster descriptions.Leave a comment:
Leave a comment: