Calris?

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • Sky
    replied
    Speaking of which, *remove* is 24.000 gold from BM and as rare as aquirement ..

    Leave a comment:


  • Sideways
    replied
    Remove is 20+d20, *remove* is 50+d50, and the Dispel Curse prayer that priests get is clvl+d50. Any failed attempt to remove a curse makes the item fragile; any further failed attempt has a 1 in 4 chance of destroying the item. The roll has to at least match the strength of the curse, otherwise the removal will fail (so with curse levels higher than 40, a regular Remove Curse scroll will always fail).

    I successfully removed a level 94 curse from an item yesterday, which was a bit lucky, though even at that very high level the chances of an eventual successful *removal* without destroying the item are better (47.9%) than most people would intuitively think.
    Last edited by Sideways; July 14, 2017, 12:36.

    Leave a comment:


  • Sky
    replied
    you must have been lucky, destruction of items to scrolls is quite common. if you fail to remove a curse, the item becomes fragile, if you fail again, it breaks.
    removing curses depends on the power of the curse. when you case remove curse, you will see, for example, siren curse (28), air swing curse, (31), etc.

    the number is the power. scrolls of remove curse work well on curses of power 20~30 but will start failing on the high 30s, while *remove curse* works with curses of 50.
    i've seen curses of (74) so failing is not weird even with *remove*.

    my guess is, *remove* is 100, so if you try to remove a curse (50), you have 50% chance of failing.
    plain remove is probably 50.

    Leave a comment:


  • Bill Peterson
    replied
    It would appear that Angband 4.1.0 has solved all of the problems with cursed items. I found Calris and some boots of Elvenkind with a curse and +9 speed. Two or three store bought scrolls of Remove Curse took care of both items. There were messages that the scrolls "might" destroy the cursed item, but it didn't happen. My character is a hobbit rogue so Calris will probably stay in my home until I need the space, but the boots are good.

    I suspect that this action will change in the future and that destruction will become more likely. Removing curses like this is too easy and needs some balancing

    Leave a comment:


  • icefyre
    replied
    meant Aiglos. Got rid of calris ages ago, too much effort for too little reward.

    Leave a comment:


  • Pete Mack
    replied
    Makes sense. +5 CON is very nice, and an endgame ranger doesn't care about aggravation (or aggregation.) Just *destroy* everything, or drop a rune of protection and leave the area.
    And it still lets you clear dragon pits, which is a nice help.

    Leave a comment:


  • icefyre
    replied
    Originally posted by Sky
    I dont think it's worth the bother. The stronger scrolls of *Enchant only show up late in the game, and you will soon be showered with weapons better than Aiglos.
    LoL, I am on character level 46 and dungeon level 87 and it is still my main weapon. Can't seem to find anything better for melee. Lots of nice bows though. I think the RNG wants to give me hints so that I don't play my ranger like a warrior and get smeared

    Leave a comment:


  • Pete Mack
    replied
    That's only in the current branch. In older versions, it is heavily cursed. Wielding it is a massive error.

    Originally posted by Sky
    Mormegil is not permanently cursed. You can just drop it.

    Leave a comment:


  • Sky
    replied
    Mormegil is not permanently cursed. You can just drop it.

    Leave a comment:


  • Huqhox
    replied
    Originally posted by joemaro
    Ok thanks for the clarification.

    in my case i didn't know about the existence of cursed items, until i found&wielded the Zweihander 'Mormegil' (3d6) (-15,-15) [-10] <-10> , which ended that game because of no remove curse and enchant is too rare to enchant it enough.

    Feels like an oversight in the design, but can't say how it can be fixed elegantly. (well maybe it has been fixed already i guess?)
    You've fixed it yourself. When you play from now on you know that Mormegil is cursed so don't wield it

    Angband is unlike most games in that you have to learn how to play by playing it and finding what's good and bad by experience. That's why it can take years to notch up your first win, but that makes it all the sweeter.

    Although yes, the new curse system in general is a considerable improvement over the old 'sticky' only curse (IMHO)

    Leave a comment:


  • joemaro
    replied
    Ok thanks for the clarification.

    in my case i didn't know about the existence of cursed items, until i found&wielded the Zweihander 'Mormegil' (3d6) (-15,-15) [-10] <-10> , which ended that game because of no remove curse and enchant is too rare to enchant it enough.

    Feels like an oversight in the design, but can't say how it can be fixed elegantly. (well maybe it has been fixed already i guess?)

    Leave a comment:


  • Ingwe Ingweron
    replied
    Originally posted by joemaro
    Hello all! I was told on IRC that there is no *Remove Curse* on 4.0.5. Are you saying this about the dev-version or is there a *Remove Curse* ?

    Thankful for clarifying and happy to form part of the forums:
    joe
    In 4.0.5, if I recall correctly, there is no remove curse, however, Enchant scrolls will remove curses. You can enchant Calris up on its to-hit stat as far as +15. Usually not worth it, in my opinion.

    Leave a comment:


  • joemaro
    replied
    Originally posted by Pete Mack
    Otherwise, a scroll of *Remove Curse* will work.
    Hello all! I was told on IRC that there is no *Remove Curse* on 4.0.5. Are you saying this about the dev-version or is there a *Remove Curse* ?

    Thankful for clarifying and happy to form part of the forums:
    joe

    Leave a comment:


  • Pete Mack
    replied
    It's certainly worth keeping hold of. He's a ranger, so all he needs is CL35 and Tenser's to use it. And depending on which version he's playing, enchant may be available in the store.

    Originally posted by Sky
    I dont think it's worth the bother. The stronger scrolls of *Enchant only show up late in the game, and you will soon be showered with weapons better than Aiglos.

    Leave a comment:


  • Huqhox
    replied
    Originally posted by Derakon
    What does the aggregation curse do, roll up groups of weaker monsters into single more powerful monsters?
    Could be nasty

    The baby red dragon aggregates (x20)
    The Greater Hell Wyrm breathes
    You die

    Leave a comment:

Working...
😀
😂
🥰
😘
🤢
😎
😞
😡
👍
👎