The monster lore code got cleaned up considerably a few months ago, and some details were moved out into monster_spell.txt. In the process, I decided that scanning through the inventory for vulnerable items (for draining, eating, disenchantment etc) was probably unnecessary, and I would just colour the spells as if the player did have such items. This both simplifies code, and forces the player to take a little more responsibility for their own well-being
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