Preparation for 4.1 release

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9637

    Preparation for 4.1 release

    We are in the final stages of preparing to release 4.1; there should not be any new features added from here, although there is the potential to make balance tweaks if things are obviously unbalanced. I am hoping to release soon after competition 205 finishes.

    Here is the current list of things to be done before release - 20 bugs and 3 changes.
    There are also a couple of small fixes (changes to =Searching bonus, and better description of permanently cursed items like =Teleportation) that are done in development.

    So, now is the time to speak up if you can see any problem with this plan. Please let me know if:
    • You know of a bug I have missed;
    • You think a listed bug has actually been fixed;
    • You disagree with any of the changes,

    or if you have any other concern with the current state of the game which you think should be fixed before release.

    I will say this again, but thanks to everyone for the continual constructive input generated on this forum. It truly is a marvel
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.
  • Ingwe Ingweron
    Veteran
    • Jan 2009
    • 2129

    #2
    #2016 Change default starting stats?
    - For some time I've been advocating for having starting stats be part of the gamedata editable class.txt, p_race.txt, files to make it easier for creation of new races/classes. I think it would work better than the current "automatic" stats.

    Additional previously reported bug - "rolls underfeet", but when you "look" there's nothing there if the item has been ignored. Has this been already been fixed?

    One other odd, low-priority, bug - if in character creation, one hits "p" for previous in a rolled character, the game will crash.
    Last edited by Ingwe Ingweron; May 21, 2017, 05:27.
    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9637

      #3
      Originally posted by Ingwe Ingweron
      #2016 Change default starting stats?
      - For some time I've been advocating for having starting stats be part of the gamedata editable class.txt, p_race.txt, files to make it easier for creation of new races/classes. I think it would work better than the current "automatic" stats.
      So the way it currently works is:
      Code:
       * 0. buy base STR 17
       * 1. if possible buy adj DEX of 18/10
       * 2. spend up to half remaining points on each of spell-stat and con, 
       *    but only up to max base of 16 unless a pure class 
       *    [mage or priest or warrior]
       * 3. If there are any points left, spend as much as possible in order 
       *    on DEX and then the non-spell-stat.
      and Pete has suggested (I don't know if these are meant to be base or adjusted stats)
      Code:
      Class 	        STR 	DEX 	CON 	MAG
      Warrior 	17 	16 	16 	0*
      Half-caster 	17 	16 	14 	12*
      Full-caster 	16 	12 	14 	17
      My thinking is that you would only want to put stuff in class.txt, and it has to be done in terms of what starting (probably base) stats you are aiming for, and in priority order. So maybe a warrior would have:
      Code:
      start-stat:STR:17
      start-stat:DEX:16
      start-stat:CON:18
      which would get to base 17 STR, then to base 16 DEX, then as much CON as you could with the remaining points.

      I also think that this is a classic low-priority, everyone-has-an-opinion issue which can be argued over forever

      Originally posted by Ingwe Ingweron
      Additional previously reported bug - "rolls underfeet", but when you "look" there's nothing there if the item has been ignored. Has this been already been fixed?
      I think I thought it was, but I may have been wrong either time.

      Originally posted by Ingwe Ingweron
      One other odd, low-priority, bug - if in character creation, one hits "p" for previous in a rolled character, the game will crash.
      Amusing
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • Pete Mack
        Prophet
        • Apr 2007
        • 6883

        #4
        The trouble with class is that race also matters--half-troll should not get the same weights as high elf. Also, the abode ranking must be very recent, since until at least very recently, CON was always short-changed

        Comment

        • takkaria
          Veteran
          • Apr 2007
          • 1951

          #5
          I think probably there are some graphics tiles missing for new traps, and the new 'healer' monster too.
          takkaria whispers something about options. -more-

          Comment

          • Nick
            Vanilla maintainer
            • Apr 2007
            • 9637

            #6
            Originally posted by takkaria
            I think probably there are some graphics tiles missing for new traps, and the new 'healer' monster too.
            Oh yes, thanks for the reminder.
            One for the Dark Lord on his dark throne
            In the Land of Mordor where the Shadows lie.

            Comment

            • Nomad
              Knight
              • Sep 2010
              • 958

              #7
              Rods, staves and wands now get tagged with the {tried} inscription even when your attempt to activate them fails.

              Comment

              • debo
                Veteran
                • Oct 2011
                • 2402

                #8
                Not sure if this goes without TRACing, but there were a number of complaints about how low breath damage is now with conebreaths implemented.
                Last edited by debo; May 22, 2017, 18:57.
                Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                Comment

                • Nomad
                  Knight
                  • Sep 2010
                  • 958

                  #9
                  There's still an issue with selling leaking information about unidentified objects - shopkeepers will always offer you the correct price for the item when you sell it to them, and yet still react gleefully as if they'd ripped you off.

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9637

                    #10
                    Originally posted by debo
                    Not sure if this goes without TRACing, but there were a number of complaints about how low breath damage is now with conebreaths implemented.
                    Breaths have been buffed a bit in a recent nightly, I'm waiting to see how that goes.
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • Ingwe Ingweron
                      Veteran
                      • Jan 2009
                      • 2129

                      #11
                      Originally posted by Nick
                      Breaths have been buffed a bit in a recent nightly, I'm waiting to see how that goes.
                      In my opinion, the newly buffed cone breaths work very well, and they also make more sense thematically. The damage is now more commensurate with the perceived danger.
                      “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                      ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                      Comment

                      • Nomad
                        Knight
                        • Sep 2010
                        • 958

                        #12
                        The interface for using Remove Curse on an object with unknown curses is still a bit awkward. It doesn't reveal the undiscovered curses anymore, but if you use it on an item where the curses are all unknown, it just mysteriously fails to do anything without any sort of explanatory message. I think there needs to be a "You have not yet identified any curses on this item" type fail message to make it clear what's happening.

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9637

                          #13
                          Originally posted by Nomad
                          The interface for using Remove Curse on an object with unknown curses is still a bit awkward. It doesn't reveal the undiscovered curses anymore, but if you use it on an item where the curses are all unknown, it just mysteriously fails to do anything without any sort of explanatory message. I think there needs to be a "You have not yet identified any curses on this item" type fail message to make it clear what's happening.
                          How do you know the item has curses? I've lost track
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • wobbly
                            Prophet
                            • May 2012
                            • 2631

                            #14
                            Everything shows up as cursed? (I assume that's just a priest thing, I haven't been keeping proper track)

                            Comment

                            • Nomad
                              Knight
                              • Sep 2010
                              • 958

                              #15
                              Originally posted by Nick
                              How do you know the item has curses? I've lost track
                              As soon as you've identified one type of curse, the {cursed} inscription appears on all cursed items, not just those with curses you've already identified. (So changing that behaviour would be an alternate way of fixing the issue, I guess.)

                              Comment

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