I have had in mind (and have mentioned occasionally) the stealth mechanic as one for possible changes. On looking more closely, I actually quite like the current system.
One of the things I am trying to do, though, is make the game's mechanics more simple and intuitive where possible. There are many pieces of code which were aimed at optimisation which is no longer needed, or which use clever programming tricks at the expense of clarity, or both. I now understand the stealth system quite well, but it took some effort to get my head around it. So in this particular case I am aiming to modify the code in such a way that the gameplay is very similar, but the effects of changes in stealth are more transparent both to players and to those reading the code.
One of the things I am trying to do, though, is make the game's mechanics more simple and intuitive where possible. There are many pieces of code which were aimed at optimisation which is no longer needed, or which use clever programming tricks at the expense of clarity, or both. I now understand the stealth system quite well, but it took some effort to get my head around it. So in this particular case I am aiming to modify the code in such a way that the gameplay is very similar, but the effects of changes in stealth are more transparent both to players and to those reading the code.
Comment