Learn to read artifact.txt and monster.txt instead. The tops of each file will tell you what the format is; feel free to ask specific questions about parts that you don't understand.
Or generate the dumps yourself. You can make a character with the cheat to know all monster data and just page through the monster memory in-game. For artifacts, I assume there's some way to generate a standart dump the way you can generate a randart dump at the end of a randarts game (it's an option from the tombstone screen), but I don't know offhand what it would be.
In Vanilla, it's just Ctrl-A for debug mode, " for spoilers, and then select artifacts. If you're looking at Sil, it seems by default to compile without spoilers; if you're compiling yourself, adding a -D"ALLOW_SPOILERS" to the CFLAGS line in whichever makefile you're using may do the trick (depending on how well the spoilers code has been updated), and then follow the same commands as for V.
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
For Vanilla monsters, I started a nice website on thraalbee.azurewebsites.net but it is yet to be completed. Still, if you play vanilla it will give you a feel for the monster distribution and some more info.
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