[NIGHTLY 12 Feb] Bug crashes Angband on opening

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  • Nick
    replied
    There will be a further update to this system at some point, because it does have some wrinkles; I'll make it clear when new builds go up what needs to be done about randart files.

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  • bdgamer
    replied
    Whatever you changed on the latest build definitely seemed to work. The artifact file generated like it is supposed to this time. I will have to play with the latest build some, and see how it feels.

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  • Nick
    replied
    The latest nightly build works for me in Win 10 now - don't change over in the middle of playing a character, though.

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  • Nick
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    Originally posted by bdgamer
    So, just to check, I reloaded the game with standarts, and it worked, both first time and logging back into it. I then tried randarts again, and it ran into the same thing.
    OK, I'll have another attempt today.

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  • bdgamer
    replied
    So, just to check, I reloaded the game with standarts, and it worked, both first time and logging back into it. I then tried randarts again, and it ran into the same thing.

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  • bdgamer
    replied
    Nick, I downloaded the updated version, and attempted it, and the same bug still occurred. Blank artifact.txt was created again.

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  • Nick
    replied
    New windows build is up, should fix the problem.

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  • Nick
    replied
    All right, the problem is just really sloppy programming on my part. I will let you know when the it's is fixed.

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  • Nick
    replied
    Thanks, I will test this when I have the chance.

    The way I have implemented this seemed very neat and efficient at the time, but I may have made it too fragile.

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  • bdgamer
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    I am running Windows 10 64-bit, and I ran into that issue with the program running off of a folder on the desktop, as well as in a folder on the C: root.

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  • Nick
    replied
    OK, this is not something I've experienced, I'll have to do more testing.

    Which operating system are you playing on, and where are you running Angband from?

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  • bdgamer
    replied
    I started a new game, with random artifacts again chosen, and it had the same result. Same error, and same empty artifact.txt in /user.

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  • bdgamer
    replied
    I was attempting to play with the randarts, yes.

    So I looked into the user dir for artifact.txt, it was there, but it was completely empty.

    I deleted it, and doing so caused the error message to disappear... But, am not sure that any artifacts are actually loaded without the file, based on some of your previous posts.

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  • Nick
    replied
    OK, this looks like it's a problem with the new randart storage system.

    The way it now works is to write an 'artifact.txt' file into your user directory, and load from that. Check if you have one of those, an if so, if there's an entry for 'Grond' in it.

    Are you playing with randarts?

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  • bdgamer
    started a topic [NIGHTLY 12 Feb] Bug crashes Angband on opening

    [NIGHTLY 12 Feb] Bug crashes Angband on opening

    Was trying out the newest nightly build out of curiosity, and it loaded fine on the first attempt, but each subsequent attempt returns the error:

    "Parse error in monster line 10406 column 2"
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