As long as detection is a viable way of protecting yourself from traps, all characters past the early game will do it. Which makes it tedious (basically just a detection range marker). The only people who use rods are warriors anyway, and they hardly care about weight at all. Making detecting traps more annoying doesn't remove the reason people detect traps, which is that stepping on a trap can kill you or force you off the level.
The damage traps are not the annoying ones. Also, damage is only relevant in combat and in the early game, when traps can kill you. Occasionally screwing up a fight for characters would be nice if characters weren't always detecting because of summon traps and trap doors. Increasing trap damage and also changing the game so that detection wouldn't be guaranteed would be a good idea, if we're keeping damage traps.
Making disarming worse does introduce an interesting problem, since everybody without some form of Disarming might as well give up on vaults unless they have a want/rod. It feels irritating, but maybe vault raiding should have these kinds of costs.
Adding traps sounds great. Any ideas?
I really don't think there's any point in keeping both detection and traps in their current form, and I think nuking detection and then modifying the traps around that is a better bet.
The damage traps are not the annoying ones. Also, damage is only relevant in combat and in the early game, when traps can kill you. Occasionally screwing up a fight for characters would be nice if characters weren't always detecting because of summon traps and trap doors. Increasing trap damage and also changing the game so that detection wouldn't be guaranteed would be a good idea, if we're keeping damage traps.
Making disarming worse does introduce an interesting problem, since everybody without some form of Disarming might as well give up on vaults unless they have a want/rod. It feels irritating, but maybe vault raiding should have these kinds of costs.
Adding traps sounds great. Any ideas?
I really don't think there's any point in keeping both detection and traps in their current form, and I think nuking detection and then modifying the traps around that is a better bet.
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