If you're dying to this monster, then you need to prepare for it. Umber Hulks are far from an impossible challenge even if you're underlevelled; you just need to play smart.
Stay out of melee with them -- scrolls of Phase Door should be standard kit for every character, and they move at normal speed, so even if you don't see them before they break down the adjacent wall, you'll still have a turn to respond.
If you do get confused, you can try to kill them in melee; they have very little health and it doesn't take much to get them to flee.
Or you can drink CSW/CCW and hope that they miss their confusing attack, giving you a chance to phase away.
If you drink Speed, then you can drink CSW/CCW and be guaranteed a turn to get away.
You can use a Staff of Teleport even when confused, so that's also a good escape option if you've found/bought one by the time Umber Hulks show up.
Stay out of melee with them -- scrolls of Phase Door should be standard kit for every character, and they move at normal speed, so even if you don't see them before they break down the adjacent wall, you'll still have a turn to respond.
If you do get confused, you can try to kill them in melee; they have very little health and it doesn't take much to get them to flee.
Or you can drink CSW/CCW and hope that they miss their confusing attack, giving you a chance to phase away.
If you drink Speed, then you can drink CSW/CCW and be guaranteed a turn to get away.
You can use a Staff of Teleport even when confused, so that's also a good escape option if you've found/bought one by the time Umber Hulks show up.
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