What to do now?

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  • Poop Loops
    Scout
    • May 2008
    • 49

    What to do now?

    So I'm playing a Dwarven Paladin. I've been save scumming. Basically, when I first started this game I found Farmer Maggot and he dropped a book that sold for 15,000 gold, so I took that as a sign that this would be my guy.

    Anyway, here is my character dump:

    Code:
      [Angband 3.0.9 Character Dump]
    
     Name   Tomek                                    Self  RB  CB  EB   Best
     Sex    Male              Age        45   STR:     17  +2  +3  +0  18/40
     Race   Dwarf             Height     48   INT:     12  -3  -3  +2      8
     Class  Paladin           Weight    161   WIS:     15  +2  +1  +5  18/50
     Title  Knight            Status     30   DEX:     18  -2  +0  +0     16
     HP     253/253           Maximize    Y   CON:     14  +2  +2  +0     18
     SP     38/53                             CHR:  18/23  -3  +2  +3  18/43
    
     Level           26       Armor    [40,+62]     Saving Throw      Superb
     Cur Exp      30591       Fight   (+10,+13)     Stealth             Fair
     Max Exp      30591       Melee   (+18,+22)     Fighting          Heroic
     Adv Exp      38750       Shoot    (+10,+0)     Shooting          Superb
     MaxDepth    Lev 25       Blows      3/turn     Disarming           Good
     Turns       890493       Shots      1/turn     Magic Device      Superb
     Gold         27722       Infra       50 ft     Perception          Poor
     Burden   156.6 lbs       Speed           2     Searching           Fair
    
     You are the only child of a Dwarven Prison Guard.  You are a well
     liked child.  You have dark brown eyes, straight black hair, a one
     foot beard, and a dark complexion.
    
    
          abcdefghijkl@       abcdefghijkl@
     Acid:....+.+...... Blind:............+
     Elec:......+...... Confu:.............
     Fire:......+.+.... Sound:.............
     Cold:......+...... Shard:.............
     Pois:............. Nexus:.............
     Fear:............. Nethr:.............
     Lite:............. Chaos:.............
     Dark:............. Disen:.............
    
          abcdefghijkl@       abcdefghijkl@
    S.Dig:............. Stea.:.......+...+.
    Feath:............. Sear.:.............
    PLite:............. Infra:.............
    Regen:............. Tunn.:.............
    Telep:............. Speed:.......+.....
    Invis:............. Blows:.............
    FrAct:............. Shots:.............
    HLife:............. Might:.............
    
    
      [Character Equipment]
    
    a) a Rapier (1d6) (+8,+9)
    b) a Long Bow (x3) {good}
    c) a Mithril Ring of Accuracy (+9)
    d) a Beryl Ring of Damage (+10)
    e) a Coral Amulet of Resist Acid
       It provides resistance to acid.  It cannot be harmed by acid.  
    f) a Lantern (7922 turns)
       It usually provides light of radius 2.  It cannot be harmed by fire.
       
    g) Mithril Chain Mail of Resistance (-1) [28,+15]
       It provides resistance to acid, lightning, fire, and cold.  It
       cannot be harmed by the elements.  
    h) The Cloak 'Holcolleth' [1,+5] (+2)
       It increases your intelligence and wisdom by 2.  It increases your 
       stealth and speed by 2.  It cannot be harmed by the elements.  It
       might have hidden powers.
    i) a Small Metal Shield of Resist Fire [3,+7]
       It provides resistance to fire.  It cannot be harmed by fire.  
    j) The Metal Cap of Thengel [3,+12] (+3)
       It increases your wisdom and charisma by 3.  It cannot be harmed by
       the elements.  It might have hidden powers.
    k) The Set of Gauntlets 'Paurhach' [2,+15]
       It cannot be harmed by the elements.  It might have hidden powers.
    l) a Pair of Hard Leather Boots of Stealth [3,+7] (+1)
       It increases your stealth by 1.  
    
    
      [Character Inventory]
    
    a) 5 Holy Books of Prayers [Beginners Handbook]
    b) 3 Holy Books of Prayers [Words of Wisdom]
    c) 2 Holy Books of Prayers [Chants and Blessings]
    d) a Holy Book of Prayers [Godly Insights]
       It cannot be harmed by the elements.  
    e) 3 Flasks of oil
    f) 7 Pink Potions of Cure Critical Wounds
    g) 2 Cyan Potions of Healing
    h) a Scroll titled "saniabra do co" of Teleport Level
    i) 7 Scrolls titled "forat oconitio" of Word of Recall
    j) 38 Scrolls titled "autrim letis" of Identify
    k) 2 Chromium Rods of Lightning Bolts
    l) a Dogwood Staff of Enlightenment
    m) a Jade Ring of Sustain Wisdom
       It sustains your wisdom.  
    n) a Mithril Ring of Accuracy (+9)
    o) a Golden Amulet of Slow Digestion
       It slows your metabolism.  
    p) a Tulwar (2d4) {good}
    q) a Trident (1d8) {average}
    r) a Glaive (2d6) {good}
    s) 23 Arrows (1d4)
    
    
      [Options]
    
    Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
    Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
    Adult: Auto-scum for good levels             : yes (adult_autoscum)
    Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
    Adult: Restrict the use of stores/home       : no  (adult_no_stores)
    Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
    Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
    Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
    Adult: Don't generate connected stairs       : no  (adult_no_stairs)
    Adult: Monsters chase current location       : yes (adult_ai_sound)
    Adult: Monsters chase recent locations       : yes (adult_ai_smell)
    Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
    Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
    Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
    Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
    Score: Peek into object creation             : no  (score_peek)
    Score: Peek into monster creation            : no  (score_hear)
    Score: Peek into dungeon creation            : no  (score_room)
    Score: Peek into something else              : no  (score_xtra)
    Score: Know complete monster info            : no  (score_know)
    Score: Allow player to avoid death           : no  (score_live)
    I've been around lvl 23/24 for a long time now and I don't know what to do, basically. Do I go further and risk getting beat down by tougher monsters or what?
  • Bandobras
    Knight
    • Apr 2007
    • 726

    #2
    I'd give up.

    Comment

    • Poop Loops
      Scout
      • May 2008
      • 49

      #3
      Okay, so I figured I'd give you all an update:

      Code:
        [Angband 3.0.9 Character Dump]
      
       Name   Tomek                                    Self  RB  CB  EB   Best
       Sex    Male              Age        45   STR:     17  +2  +3  +0  18/40
       Race   Dwarf             Height     48   Int:     12  -3  -3  +2      8      7
       Class  Paladin           Weight    161   WIS:     17  +2  +1  +9 18/110
       Title  Knight            Status     30   DEX:  18/29  -2  +0  +0  18/09
       HP     259/259           Maximize    Y   CON:     15  +2  +2  +0  18/10
       SP     67/118                            CHR:  18/50  -3  +2  +3  18/70
      
       Level           26       Armor    [41,+69]     Saving Throw      Superb
       Cur Exp      38597       Fight   (+12,+13)     Stealth             Fair
       Max Exp      38597       Melee   (+22,+21)     Fighting          Heroic
       Adv Exp      38750       Shoot    (+12,+0)     Shooting          Superb
       MaxDepth    Lev 26       Blows      3/turn     Disarming           Good
       Turns      1212259       Shots      0/turn     Magic Device      Superb
       Gold          5648       Infra       50 ft     Perception          Poor
       Burden   147.5 lbs       Speed           2     Searching           Fair
      
       You are the only child of a Dwarven Prison Guard.  You are a well
       liked child.  You have dark brown eyes, straight black hair, a one
       foot beard, and a dark complexion.
      
      
            abcdefghijkl@       abcdefghijkl@
       Acid:....+.+.+.... Blind:............+
       Elec:......+.+.... Confu:.............
       Fire:......+.+.... Sound:.............
       Cold:......+.+.... Shard:.............
       Pois:............. Nexus:.............
       Fear:+............ Nethr:.............
       Lite:............. Chaos:.............
       Dark:............. Disen:.............
      
            abcdefghijkl@       abcdefghijkl@
      S.Dig:............. Stea.:.......+...+.
      Feath:............. Sear.:.............
      PLite:............. Infra:.............
      Regen:............. Tunn.:.............
      Telep:............. Speed:.......+.....
      Invis:+............ Blows:.............
      FrAct:............. Shots:.............
      HLife:............. Might:.............
      
      
        [Character Equipment]
      
      a) a Dagger (Holy Avenger) (1d4) (+10,+8) [+2] (+4)
         It increases your wisdom by 4.  It slays demons, undead, and all
         evil creatures.  It provides resistance to fear.  It sustains your 
         strength.  It is blessed by the gods.  It grants you the ability to
         see invisible things.  
      b) (nothing)
      c) a Mithril Ring of Accuracy (+9)
      d) a Beryl Ring of Damage (+10)
      e) a Coral Amulet of Resist Acid
         It provides resistance to acid.  It cannot be harmed by acid.  
      f) a Lantern (6463 turns)
         It usually provides light of radius 2.  It cannot be harmed by fire.
         
      g) Mithril Chain Mail of Resistance (-1) [28,+15]
         It provides resistance to acid, lightning, fire, and cold.  It
         cannot be harmed by the elements.  
      h) The Cloak 'Holcolleth' [1,+6] (+2)
         It increases your intelligence and wisdom by 2.  It increases your 
         stealth and speed by 2.  It cannot be harmed by the elements.  It
         might have hidden powers.
      i) a Large Leather Shield of Resistance [4,+9]
         It provides resistance to acid, lightning, fire, and cold.  It
         cannot be harmed by the elements.  
      j) The Metal Cap of Thengel [3,+12] (+3)
         It increases your wisdom and charisma by 3.  It cannot be harmed by
         the elements.  It might have hidden powers.
      k) The Set of Gauntlets 'Paurhach' [2,+15]
         It cannot be harmed by the elements.  It might have hidden powers.
      l) a Pair of Hard Leather Boots of Stealth [3,+8] (+1)
         It increases your stealth by 1.  
      
      
        [Character Inventory]
      
      a) 6 Holy Books of Prayers [Beginners Handbook]
      b) 5 Holy Books of Prayers [Words of Wisdom]
      c) 3 Holy Books of Prayers [Chants and Blessings]
      d) a Holy Book of Prayers [Godly Insights]
         It cannot be harmed by the elements.  
      e) a Holy Book of Prayers [Purifications and Healing]
         It cannot be harmed by the elements.  
      f) a Holy Book of Prayers [Wrath of God]
         It cannot be harmed by the elements.  
      g) 6 Flasks of oil
      h) 6 Pink Potions of Cure Critical Wounds
      i) 3 Cyan Potions of Healing
      j) a Brown Speckled Potion of Restore Mana
      k) a Scroll titled "claes chactum" of Teleportation
      l) 2 Scrolls titled "saniabra do co" of Teleport Level
      m) 7 Scrolls titled "forat oconitio" of Word of Recall
      n) a Jet Ring of Free Action
         It grants you immunity to paralysis.  
      o) a Beryl Ring of Damage (+10)
      p) The Dagger 'Narthanc' (2d4) (+4,+6)
         It cannot be harmed by the elements.  It might have hidden powers.
      q) a Rapier (1d6) (+8,+9)
      r) a Small Sword (1d6) (+2,+5)
      s) a Cutlass of *Slay Troll* (1d7) (+4,+5) (+2)
         It increases your strength by 2.  It slays trolls.  It speeds your
         regeneration.  
      t) an Awl-Pike (1d8) (+4,+5)
      
      
        [Home Inventory]
      
      a) a Holy Book of Prayers [Exorcism and Dispelling]
      b) a Moonstone Ring of Strength (+2)
         It increases your strength by 2.  It sustains your strength.  
      
      
        [Options]
      
      Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
      Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
      Adult: Auto-scum for good levels             : yes (adult_autoscum)
      Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
      Adult: Restrict the use of stores/home       : no  (adult_no_stores)
      Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
      Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
      Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
      Adult: Don't generate connected stairs       : no  (adult_no_stairs)
      Adult: Monsters chase current location       : yes (adult_ai_sound)
      Adult: Monsters chase recent locations       : yes (adult_ai_smell)
      Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
      Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
      Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
      Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
      Score: Peek into object creation             : no  (score_peek)
      Score: Peek into monster creation            : no  (score_hear)
      Score: Peek into dungeon creation            : no  (score_room)
      Score: Peek into something else              : no  (score_xtra)
      Score: Know complete monster info            : no  (score_know)
      Score: Allow player to avoid death           : no  (score_live)

      Comment

      • will_asher
        DaJAngband Maintainer
        • Apr 2007
        • 1124

        #4
        You're doing fine, why hang around the mid 20s? Dive about 8 levels deeper to stat gain asap.
        Will_Asher
        aka LibraryAdventurer

        My old variant DaJAngband:
        http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

        Comment

        • awldune
          Adept
          • Dec 2007
          • 113

          #5
          You need Free Action -- I would swap the accuracy ring for the FrAct ring. I'd also be on the lookout for boots of free action to free that ring slot back up for a CON ring.

          You need to collect wands of teleport other. They should be reasonably common at your depth, and they also show up sometimes in the black market.

          I agree with Will that you should dive deeper. Getting bored and careless kills more characters than being out of depth.

          Comment

          • Garrie
            Adept
            • Feb 2008
            • 147

            #6
            Originally posted by Poop Loops
            So I'm playing a Dwarven Paladin. I've been save scumming. Basically, when I first started this game I found Farmer Maggot and he dropped a book that sold for 15,000 gold, so I took that as a sign that this would be my guy. (skip dump)
            I've been around lvl 23/24 for a long time now and I don't know what to do, basically. Do I go further and risk getting beat down by tougher monsters or what?
            especially if you have a save of having killed Maggot... dive. The worst that happens is you restart with a @ that hasn't been > yet but has heaps of $.
            Best /favorite character

            Comment

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