Dying by townspeople

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  • Grotug
    Veteran
    • Nov 2013
    • 1637

    Dying by townspeople

    Is anyone in favor of this? It's kind of annoying going from shop to shop when something blocks you and then you clear the more prompts and you die. I agree with PowerDiver that townspeople should grant experience. I mean they can kill you for crying out loud. How is that not an experience? It doesn't make sense that they don't grant experience.
    Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

    Detailed account of my Ironman win here.

    "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix
  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #2
    I think townspeople being legitimate threats is important in that it teaches you that you're never safe. It's an experience for the player!

    I wouldn't be opposed to veterans, mercenaries, and rogues being worth experience. The others are unable to deal damage though.

    Comment

    • Pete Mack
      Prophet
      • Apr 2007
      • 6883

      #3
      It rather emphasizes the notion that some relatively dangerous monsters are just not worth killing. And Since all townspeople move somewhat at random, it's possible to evade them long enough to duck in a store. At worst, you can dodge downstairs for a turn.
      Originally posted by Derakon
      I think townspeople being legitimate threats is important in that it teaches you that you're never safe. It's an experience for the player!

      I wouldn't be opposed to veterans, mercenaries, and rogues being worth experience. The others are unable to deal damage though.

      Comment

      • Sky
        Veteran
        • Oct 2016
        • 2321

        #4
        i would rather instead they moved randomly and *did not disturb*, serving solely as decoration and maybe the occasional missed move due to a drunk walking into your path; but there's no benefit for me having the wait command not work fully because some useless 0 xp mob can see me recall.
        "i can take this dracolich"

        Comment

        • Grotug
          Veteran
          • Nov 2013
          • 1637

          #5
          Originally posted by Sky
          i would rather instead they moved randomly and *did not disturb*, serving solely as decoration and maybe the occasional missed move due to a drunk walking into your path; but there's no benefit for me having the wait command not work fully because some useless 0 xp mob can see me recall.
          Yeah, not terribly fond of tapping 5 over and over since I have movement delay on. I guess I *could* play on a real computer.....

          These aren't really problematic things. It's just when you play the game so much it can get tiresome worrying about townspeople when you just want to get the things you need and start on your journey.
          Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

          Detailed account of my Ironman win here.

          "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

          Comment

          • Derakon
            Prophet
            • Dec 2009
            • 9022

            #6
            I once implemented a "level-0 monsters don't disturb" UI option. It's not very difficult, but it can easily get your level-1 mage killed due to careless running.

            I don't recall why I didn't submit it at the time. The code's long lost, now.

            Comment

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