Changes to monsters don't seem to come up much in discussions of game balance. I have plans in the works to make monsters, particularly in the deeper levels, a bit more challenging. Here are a few basic ideas I'll be following up:
Comments and suggestions welcome.
- Add more deep monsters
- Strengthen up some existing monsters, and probably push them deeper
- Make monster spellcasting power not just equivalent to level
- Make monster spellcasting a bit smarter
- Improve monster archery
- Make shallow monsters a bit less likely to appear at deep levels
Comments and suggestions welcome.
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