Yay, thanks!
Yes, the intention there was to classify them by shape, as per the sections the file is already divided into - standard rectangles, rectangles with unusual interiors, oval rooms, triangle/diamond rooms, other basic shapes, and irregular outlines - with the aim of being able to have, say, a level profile that uses only round rooms or all non-rectangular shapes. (I made the type field a numerical value because that was how most tvals and things were at the time, but it probably actually makes more sense to have named categories instead.) Possibly level profiles could allow for including/excluding template types, similar to the way pit.txt defines lists of allowed monsters?
It would definitely be great if they could allow larger sizes vertically - 33 columns is fine for the width, but 11 rows is quite a tight restriction to work with, and I found a number of ideas I came up with were impossible to pull off at that size. 17x33 would be a pretty useful size if that's feasible, but any increase would help.
Yes, the intention there was to classify them by shape, as per the sections the file is already divided into - standard rectangles, rectangles with unusual interiors, oval rooms, triangle/diamond rooms, other basic shapes, and irregular outlines - with the aim of being able to have, say, a level profile that uses only round rooms or all non-rectangular shapes. (I made the type field a numerical value because that was how most tvals and things were at the time, but it probably actually makes more sense to have named categories instead.) Possibly level profiles could allow for including/excluding template types, similar to the way pit.txt defines lists of allowed monsters?
It would definitely be great if they could allow larger sizes vertically - 33 columns is fine for the width, but 11 rows is quite a tight restriction to work with, and I found a number of ideas I came up with were impossible to pull off at that size. 17x33 would be a pretty useful size if that's feasible, but any increase would help.
Comment