3.a rules

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • PowerDiver
    Prophet
    • Mar 2008
    • 2820

    3.a rules

    Should any of you try out 3.a, and want to discuss a specific game mechanic in depth, please post your questions here. You could start by reading EFGchanges or just dive in.

    The biggest change is that experience is hard to come by. You get 1 exp for each monster type killed, or each flavor learned by use. That means buying unlearned items from the shop will set you back experiencewise until you find potions of experience deep in the dungeon. I also stamped out the most common abuses such as hack-and-back, hockeysticks, sea of runes.

    There is a set of "easiness" options. They are sort of the opposite of birth options. You can turn them on and off at any point in the game, but it will remember if you ever turned each one on during the game. If there were a real scoring system, using them would cause a worse score. Hopefully they will allow the game to be accessible to non-experts.

    If you do not play ironman, and you die, the next time you start the game you will be given the option to resurrect your character. Doing so puts @ on the stairs in town with equipment carried at death. It marks the game as cheating. Hopefully I did it well enough that you can't be marked a winner for the game. I received enough requests for resurrecting dead chars over the years that I think it's worth including, even though it might lead to bad habits simply having it available.
  • PowerDiver
    Prophet
    • Mar 2008
    • 2820

    #2
    Another non-obvious command comes to mind. Use <TAB> to rest and ambush. The rule is to rest until HP or SP reach maximum. If both are at maximum, rest 10 player turns. The big deal is that all resting is done in tiny increments of energy, so even if a much faster monster steps into LOS you should get the next move.

    I removed throwing entirely. Now the 'v' command fires cheapest ammo at nearest monster. I changed pricing so that iron shots are cheaper than pebbles to that shots would be preferred to pebbles by 'v'. Anyone who cares to change ammo pricing to make 'v' work better for themselves has my blessing.

    Comment

    • PowerDiver
      Prophet
      • Mar 2008
      • 2820

      #3
      If you have questions about 3.a rules, a reminder to post them here instead of on ladder posts, so everyone will see the answers in one place.

      The easiness option for 3x heals is to make early healing that I nerfed more powerful. For example, !CLW was changed to !CureMinorAilments and does a paltry 5 + 1d5 healing. With 3x, that becomes 15 + 3d5 healing. If you inspect something to which 3x applies, both values will be in the description. Like all of the easiness options, you can turn this on at any point in the game.

      Comment

      • Pete Mack
        Prophet
        • Apr 2007
        • 6883

        #4
        @Eddie--I always make a macro for rest 10. Nice idea to add it to the game commands.

        Comment

        • PowerDiver
          Prophet
          • Mar 2008
          • 2820

          #5
          [edit] pointlessly repeated myself

          Comment

          Working...
          😀
          😂
          🥰
          😘
          🤢
          😎
          😞
          😡
          👍
          👎