here is my concept;
1) the artifacts are set in a sequential list.
this list can (and should) vary based on what class you play, but it might work even without this.
2) the only artifacts you can find are a small number at the beginning of the list.
3) if the DL generates an artifact, it must be from that number.
4) finding that artifact opens a new range of numbers in the list.
this means that, even if you start at DL 98, the first artifact you will find is the Phial of Galadriel. There is still a luck factor which means your list might fully open quicker than another player's, but statistically, they would be similar.
The idea is to stop the game from dropping something so good, that it makes every drop afterwards irrelevant. For example, one of my very first artis was The Great Hammer Of Aule; at this point, i don't even bother picking up daggers, scimitars, katanas .. all i'm looking for are MoD's, Tridents, or Ringil.I have the Haradrim Shield so i'm also not looking at anything other than Thorin.
I would instead want a game where the less powerful artifacts drop first, and the better ones drop later. (this is why there might need to be a separate set of lists, depending on class)
Who has even won the game with, idk, Osondir? Til-i-Arc? Or the many swords "of slay animal". These are basically squelch artifacts, that don't excel in anything and are only useful as a stopgap.
I'm not saying it should be "Cambeleg dropped, the next must be Cammithrim", but "Cambeleg dropped, i should be in batch 4 of the list, this means that now i *could* find Cammithrim, Haradrim, Anguirel", and it's possible that some artis don't show up at all.
By the endgame the list should be fully opened, but some artis have not dropped because of pure chance.
it would also be possible to ... add ego items to the list. the difference being, the egos do not get marked "do not drop again" to further add to the linearity of the progression. DL at which they are dropped would still influence their stat value, and power level of mob killed would influence the roll to determine what item is dropped from the list.
/discuss
1) the artifacts are set in a sequential list.
this list can (and should) vary based on what class you play, but it might work even without this.
2) the only artifacts you can find are a small number at the beginning of the list.
3) if the DL generates an artifact, it must be from that number.
4) finding that artifact opens a new range of numbers in the list.
this means that, even if you start at DL 98, the first artifact you will find is the Phial of Galadriel. There is still a luck factor which means your list might fully open quicker than another player's, but statistically, they would be similar.
The idea is to stop the game from dropping something so good, that it makes every drop afterwards irrelevant. For example, one of my very first artis was The Great Hammer Of Aule; at this point, i don't even bother picking up daggers, scimitars, katanas .. all i'm looking for are MoD's, Tridents, or Ringil.I have the Haradrim Shield so i'm also not looking at anything other than Thorin.
I would instead want a game where the less powerful artifacts drop first, and the better ones drop later. (this is why there might need to be a separate set of lists, depending on class)
Who has even won the game with, idk, Osondir? Til-i-Arc? Or the many swords "of slay animal". These are basically squelch artifacts, that don't excel in anything and are only useful as a stopgap.
I'm not saying it should be "Cambeleg dropped, the next must be Cammithrim", but "Cambeleg dropped, i should be in batch 4 of the list, this means that now i *could* find Cammithrim, Haradrim, Anguirel", and it's possible that some artis don't show up at all.
By the endgame the list should be fully opened, but some artis have not dropped because of pure chance.
it would also be possible to ... add ego items to the list. the difference being, the egos do not get marked "do not drop again" to further add to the linearity of the progression. DL at which they are dropped would still influence their stat value, and power level of mob killed would influence the roll to determine what item is dropped from the list.
/discuss
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