Yep. That's the reasoning behind the classic Angband joke, "To do: 1. Buy lantern, 2. Kill Morgoth." With the old paralysis system, exploring the dungeon with a torch was a huge gamble. The general store often had lanterns; if it didn't, plenty of people would just suicide their character and start over. The problem could have been fixed either by nerfing paralysis or by giving all light sources radius 2 or better. In fact the devs chose the paralysis nerf, but a case could certainly be made that the other route would have been preferable. It's probably not worth rehashing that debate now; we have more interesting change proposals to discuss.
simple question on paralyzing
Collapse
X
-
Floating eyes told you the importance of AC. But in this days, it seems to be usual to go into the dungeon naked.Comment
-
@Will--
The thing is, dying to a floating eye almost never happened, unless you advanced slowly--even if you were stuck with a torch for the first few levels. You had to go very slowly to die that way. Same for a Mage character dying in a trap: it was possible. But it didn't happen very often--and the faster you got to dl 2, the less likely it was to happen.Comment
-
@Will--
The thing is, dying to a floating eye almost never happened, unless you advanced slowly--even if you were stuck with a torch for the first few levels. You had to go very slowly to die that way. Same for a Mage character dying in a trap: it was possible. But it didn't happen very often--and the faster you got to dl 2, the less likely it was to happen.
I haven't played vanilla in a while, but at least in T2-ah -- where I adopted the same basic idea of never incrementing the paralysis counter -- you at least have some chance to escape a melee paralyzer even at level 20, say, as long as you have decent AC. If you're much slower you'll still die almost every time. You could argue the mechanic it's a bit opaque (at least without some hint-message), but at least this should hint at AC, and (especially) FA+speed being valuable.Comment
-
After that, it is something that if blocking a corridor requires you to spend ammo. If you make ammo [I include oil] more expensive, even this can be made relevant to an early char.
OTOH, I don't like radius-1-light torches, so I play them as radius-2 as they were intended. That might make my opinions meaningless here.Comment
-
That used to be the point. A newbie loses a char on DL1, no big loss, to learn the lesson that lack of FA can be deadly.
After that, it is something that if blocking a corridor requires you to spend ammo. If you make ammo [I include oil] more expensive, even this can be made relevant to an early char.
OTOH, I don't like radius-1-light torches, so I play them as radius-2 as they were intended. That might make my opinions meaningless here.
EDIT: With Torch-1: You take one wrong diagonal step and you're just dead to a thing you had no way to prevent. (Other than being of the Gnome race.)Comment
Comment