Balance and pacing (long)
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The finished character that prompted the post is here.
The endgame is very much broken. There are vaults on nearly every level, and you are pretty much guaranteed to get over the top gear from them. Consumables were harder to get, especially !CCW, but when you're packing three immunities and can just banish anything you don't want to deal with, it's not too much of a problem.
I found 3 PDSM in this game. In all my previous games of angband I have only found 1. This is broken. I found all three top tier artifact rings, in all other games I have never done this (although tbh I mostly play randarts and those rings are rarer.) I found deathwreaker, which I've only done once before. I found nearly every artifact armor outside of the super rare DSM ones. I didn't find feanor, but there were lots of boots of speed +10 to choose from in the bottom of the dungeon.
I plan to start running stats soon, but if I wasn't insanely lucky, then I can already recommend a severe reduction to artifact and ego-item generation, as well as an order of magnitude (at least) reduction to greater vault generation.
I have not experienced a 3-PDSM, all-rings-of-power game in the 4.0.x nightlies. I imagine you just got a "lucky" game.Comment
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Now there's my current ironman paladin who got Nimloth from an acolyte at dlvl 13, a Black DSM of Speed (+4) from Bullroarer at dlvl 19, Colluin from Golfimbul also at dlvl 19, the Phial from Ulfast at dlvl 26 and Holnenneth from an illusionist at dlvl 28. That char has been insanely lucky so far, but it's a stark contrast with the other 2.Comment
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The thing about random number generation is that some of the time, you will find lots of great loot. Some of the time, you find very little. Re-balancing the game from a game of "I found everything" is not a solid approach.
I have not experienced a 3-PDSM, all-rings-of-power game in the 4.0.x nightlies. I imagine you just got a "lucky" game.Comment
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I've made a screenshot about one week ago about what you could expect from "modified" dungeon levels deep down. It's absurd. Now I've generated a level with only 4 areas connected with overfilled corridors: two (huge) GVs, a room of chambers (full of high level Us), and a graveyard.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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