Bugs and complaints on current master
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It might be my memory playing tricks with me, but didn't @ use to get some experience from disabling traps? -
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You sure you didn't quaff !Enlightenment? It IDs some stuff on the ground.
I've noticed this happens with runeid when @ has encountered the specific pval previously. So, in your example, a =Speed +9 would not show up (unless previously encountered), but your @ must have previously encountered a +10 =Speed. Maybe a bug, but maybe intentional.Leave a comment:
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I used the mage detection spell. When I checked the list of items in the dungeon I saw that there were three =Speed <+10>. Picked up two of them later to verify the +10. The pval should not be visible by mage detection, should it? As a side note, 3x =Speed+10 at 4050' is uncommon but probably just a fluke.Leave a comment:
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I used the mage detection spell. When I checked the list of items in the dungeon I saw that there were three =Speed <+10>. Picked up two of them later to verify the +10. The pval should not be visible by mage detection, should it? As a side note, 3x =Speed+10 at 4050' is uncommon but probably just a fluke.Leave a comment:
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That's somewhere between bug and just really bad description. Thanks for pointing it out.Leave a comment:
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A Wand of Door Destruction has been IDd by use and now the description says: "When aimed, it creates a line which may affect terrain and/or items." Which is true of course, but a bit on the vague side. Is this deliberate? Is the wand somehow not fully IDd yet?Leave a comment:
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I suspect what is happening is the algorithm is either creating a staircase on lava, or creating one in a wall that is adjacent to lava. It should not use lava at all in the floor creation routine.
It's still nice thematically.
But we could enforce that lava always have at least one adjacent wall tile, which (in combination with the positioning of the stores well away from the town border) would prevent it from being placed in a way that could isolate part of the town from the rest.Leave a comment:
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It's still nice thematically.
But we could enforce that lava always have at least one adjacent wall tile, which (in combination with the positioning of the stores well away from the town border) would prevent it from being placed in a way that could isolate part of the town from the rest.Leave a comment:
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But we could enforce that lava always have at least one adjacent wall tile, which (in combination with the positioning of the stores well away from the town border) would prevent it from being placed in a way that could isolate part of the town from the rest.Leave a comment:
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Dumb question, but why not exclude all lava from town now? The purpose in 4.0 was as window dressing that served as a prelude to figuring out how to put it in the dungeon.Leave a comment:
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