Looking thru old winner posts, I see that I've used anything from 2 heals, 1 *heal* and half a dozen CCW (back in 3.1 days when CCW was overpowered) to 6 heals and 3 *heals*. Other posts I did not inscribe potion counts so can't be sure. I am wondering what the expected and worst case counts are, and how many are needed for S. I suspect I use more for S because I spend no time shooting from a distance to save on Banishment and Destruction scrolls.
How many heals necessary to kill M and S?
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It depends. Class, race, equipment, experience level, hit points, armor class, damage dealing, speed, terrain, luck... there are so many factors that can impact how much and how often @ needs to heal. The lowest number of heals I've had is Zero, but that was with perfect terrain. The highest, I don't know, quite a lot really. Going after Morgoth with a low experience level, low hit point @, I had to use quite a lot of consumables to win.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Yep. Primary factors include how quickly you can damage Morgoth, whether you're fighting him in melee vs. at range (melee of course needs more heals), and luck. If Morgoth spends all his turns moving towards you instead of casting spells, then you could potentially take zero damage over the course of the fight -- and with proper terrain setup this isn't as farfetched as you might think. On the other hand, if he chooses to sit at range and spam manastorm, then you'd better have a lot of potions.Comment
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For me, my shopping list is:
20 healing
10 *healing*
as many Life as I find
10 Banishment
10 Mass Banishment
5 *Destruction*
Way more than I'll need, but it's easy to remember! ;-)
Also, I play slowly enough (c.100k turns) that I never struggle to get there, or thereabouts.
EDIT: Obviously, I struggle to get to endgame, but when I do I've usually got most of the above list sitting naturally at home. I never use the above in the dungeon, except !Healing, and then only when I've got 20 safely tucked away at home. So basically, I don't scum for consumables. I sure would if I was trying to win in under 75k turns. But I don't do that.Comment
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For me, my shopping list is:
20 healing
10 *healing*
as many Life as I find
10 Banishment
10 Mass Banishment
5 *Destruction*
Way more than I'll need, but it's easy to remember! ;-)
Also, I play slowly enough (c.100k turns) that I never struggle to get there, or thereabouts.
EDIT: Obviously, I struggle to get to endgame, but when I do I've usually got most of the above list sitting naturally at home. I never use the above in the dungeon, except !Healing, and then only when I've got 20 safely tucked away at home. So basically, I don't scum for consumables. I sure would if I was trying to win in under 75k turns. But I don't do that.Comment
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It depends. Class, race, equipment, experience level, hit points, armor class, damage dealing, speed, terrain, luck... there are so many factors that can impact how much and how often @ needs to heal. The lowest number of heals I've had is Zero, but that was with perfect terrain. The highest, I don't know, quite a lot really. Going after Morgoth with a low experience level, low hit point @, I had to use quite a lot of consumables to win.Comment
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Depends on how you approach the fight. With some cleverness, you can hockey-stick Morgoth to death without him getting a single turn to attack you with -- though this is a lot easier in variants that have controlled teleport abilities. Usually you want terrain that limits Morgoth's ability to overwhelm you with summons, as that's his primary means of putting you in jeopardy. Generally that means either a Destructed zone, or a vault with permanent walls close together.Comment
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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So I can't use staves of banishment against Morgoth? Will he drain them and get health back? Is that right? No staves of any kind?Comment
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One of Morgoth's melee attacks can drain charges from any wands or staves (but not rods) in your inventory, healing him in the process. If you don't plan on meleeing him, or you're confident in your ability to dodge or overcome the extra healing he gets, then using "charged" items is fine. Otherwise, leave 'em behind. What I'll often do is bring a Staff of Destruction with me, use it before the fight starts to create the destructed zone I like to fight in, then drop it out of the way. Sometimes I'll be able to re-use the staff partway into the fight to get rid of some summons. And sometimes it gets destroyed by earthquakes. But since Scrolls of Destruction are so rare and so useful, anything I can do to replace them with something more common is helpful.Comment
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You can still use staves and wands against Sauron and Morgoth, realizing that once they're in melee range they can drain charges and regain health. For example, mage players sometimes use wands of annihilation and drain life against the Big Bosses, phase dooring away or teleporting them away when they get too close.Last edited by Ingwe Ingweron; October 24, 2016, 21:06.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Looking thru old winner posts, I see that I've used anything from 2 heals, 1 *heal* and half a dozen CCW (back in 3.1 days when CCW was overpowered) to 6 heals and 3 *heals*. Other posts I did not inscribe potion counts so can't be sure. I am wondering what the expected and worst case counts are, and how many are needed for S. I suspect I use more for S because I spend no time shooting from a distance to save on Banishment and Destruction scrolls.
I cannot really imagine killing Sauron with only using 2 heals and 1 healing. That seems remarkable.Comment
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40 heal
as many *healing* as I can find (up to 40)
as many life
as many banishment (at least 15)
as many mass banishment (at least 10)
as many *destruction* (up to 40), though realistically I could do with far less as I virtually never use them in the last two battles
also
as many runes of protection
40 restore mana (for mages, perhaps less for others, though I usually end up with 40 for them as well)
I leave the lifes at home when going for Sauron. When fighting Sauron, I try to use only heals if i can.Comment
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