IMHO the way to tackle it is incrementally, and the cone-shaped breaths are a step. Everything relating to everything else is actually kind of good - when you make a change which is good in itself, the way it breaks the current system is an indicator of what other changes are needed.
I would argue that currently the dominant mechanics are breathing and summoning, with mana storm from high-level casters a distant third, and they tend to dwarf all other considerations. I would prefer to see a wider range of monster attack types - archery, for example - and then have them combine in interesting ways in the monster list. This way it is not so much raw level that matters, but the particular characteristics of player and monster - so a monster with powerful archery and melee can be taken on comfortably by a well-armoured warrior, but will be terrifying to a mage.
I would argue that currently the dominant mechanics are breathing and summoning, with mana storm from high-level casters a distant third, and they tend to dwarf all other considerations. I would prefer to see a wider range of monster attack types - archery, for example - and then have them combine in interesting ways in the monster list. This way it is not so much raw level that matters, but the particular characteristics of player and monster - so a monster with powerful archery and melee can be taken on comfortably by a well-armoured warrior, but will be terrifying to a mage.
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