There seems to be a lot of energy being spent throwing out or revamping longstanding (and seemingly working) aspects of Angband such as identification and so forth.
This confuses me and raises some questions in my mind, such as:
1) When was the last time a new character class or race was added to Angband?
2) When was the last time a new monster was added to Angband?
3) When was the last time a new magic item or magic item ability was added to Angband?
4) When was the last time a new terrain or dungeon feature was added to Angband?
It seems to me that, in the years I've been playing Angband, there has only been one major addition to the components that make up the play and replayability aspects of Angband and that is the welcome addition of the many new room layouts.
When I play Angband, I do not typically seek revamps of existing systems that work perfectly fine. What I like to see is variability and expansion, to encounter things when playing Angband that I have not encountered before.
But there actually seems to be little interest in increasing Angband's replayability and variety.
I confess I have to question the priorities that would lead to these aspects of Angband being so neglected.
This confuses me and raises some questions in my mind, such as:
1) When was the last time a new character class or race was added to Angband?
2) When was the last time a new monster was added to Angband?
3) When was the last time a new magic item or magic item ability was added to Angband?
4) When was the last time a new terrain or dungeon feature was added to Angband?
It seems to me that, in the years I've been playing Angband, there has only been one major addition to the components that make up the play and replayability aspects of Angband and that is the welcome addition of the many new room layouts.
When I play Angband, I do not typically seek revamps of existing systems that work perfectly fine. What I like to see is variability and expansion, to encounter things when playing Angband that I have not encountered before.
But there actually seems to be little interest in increasing Angband's replayability and variety.
I confess I have to question the priorities that would lead to these aspects of Angband being so neglected.
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