Hey, I play almost exclusively warriors, so I'm all in favour of bone-throwing! It just turns out to be surprisingly annoying to keep encountering traps that don't actually do anything, considering you still have to disarm them (or at least use the W command) to progress.
Trap/door feature branch
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One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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takkaria whispers something about options. -more-Comment
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That sounds good, although I don't think the distinction is as clear as you make out. At least in the name of spells, for a mage it is Rune of Protection whereas for a priest it is a Glyph of Warding.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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That's a fair point. I was thinking only of the terrain feature (symbol identification calls a semicolon a "glyph of warning") and hadn't thought about the red-book spell being named that way.Comment
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The confusion with the ID runes is a good point. I think you're right that we need more consistency - at least we want to call "Rune of Protection" and "Glyph of Warding" the same thing, and probably name the traps consistently with that. Thoughts?One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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No. Just no.
ToME 2.x has targeted teleport if you Possess an appropriate corpse (an example, some other classes get it too). Someone once descended 30 levels in the Nether Realms/Void by "abusing" targeted teleport on levels which a) are only populated by dragons/demons, aka. summoners and breathers, and b) are devoid of any walls, i.e. everything has LoS immediately, and c) has no air, which means constant (pretty hefty) damage every single turn. Said player may have abused other things, but targeted teleport was what made the whole endeavor even remotely feasible. All of this with ~1000HP, btw.
Which is not even asking the question of why does it matter if someone somewhere dives 30 levels (and most likely dies soon after)?Comment
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The latest build on the nightlies page now has takkaria's implementations of Nomad's trap suggestions, as well as removing item bonuses to searching.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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So... you don't think the idea could work because someone once abused it in a variant? To me it sounds like this variant's targeted-teleport was too unlimited. Using it over and over like that, it must have been a reliable and cheap spell, neither of which should be the case for something so powerful.
Please don't try to put words in my mouth.
It encourages extremely scummy play and there's basically no downside to it.Comment
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So... you don't think the idea could work because someone once abused it in a variant? To me it sounds like this variant's targeted-teleport was too unlimited. Using it over and over like that, it must have been a reliable and cheap spell, neither of which should be the case for something so powerful.
So once you used Teleport To you couldn't cast it again for another 50 turns (or whatever). Or it can only be cast with full mana (although obviously postions of restore mana would break this, unless they restored to max mana - 1)
That could also be a useful way of nerfing the other 'overpowered' spells such as Teleport Away and Banishment?
Just a thought"This has not been a recording"Comment
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One thing that stands out to me is that I’m hardly triggering traps at all: I’ve set off just two of them this playthrough, and @ currently has both disarming skills at 100%, which I assume means I won’t be tripping any more unless I fail to detect them.
Relatedly, I was sent away by a quylthulg and did not detect a trap next to the square where I landed, so I stepped on it unawares. Is that behavior intentional or a bug?
The traps I have hit have been interesting: the first sounded an alarm right after a deep descent; the second summoned a lich that I only survived by TOing.
Also some bugs probably unrelated to the trap branch:
When I equipped what I would eventually learn was a lantern of true sight, there were two oddities: (1) after pBlnd took effect but before I knew all of the runes, pBlnd had a “+” in the character screen but was still dark and (2) inspecting the lantern told me “No fuel required” up until the point where the lantern was fully IDed.
Inspecting a ?ID gives the ungrammatical “When read, it Identify a single unknown property of a selected item.”
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Re targeted teleport, is everyone discussing the same idea? I thought when Calris introduced it, it was a targeted-teleport trap, one that would try to plop @ in a vault.
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Perhaps beyond the scope of this branch, but I think certain traps could add a lot more tactically if monsters could choose to set them off, and the AI occasionally used this ability. E.g., I wake a room of orcs, and one or two of them make a beeline for the summoning trap.Last edited by Ed′; May 19, 2016, 15:18.Comment
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I also suspect targeted teleport is going to be way too powerful to be realistic. But, if you did want to go there, how about making it a potentially dangerous, last-resort thing to do?
Say, using it makes all forms of teleport unavailable for some number of turns (this to include teleport, phase door, blink, recall, everything, and from any source---rod, staff, scroll, spell, all will be broken for a while).
Or, maybe it reduces you to 5HP. Sure, you can heal on your next turn, but if some creature happens to have spawned within range of your destination and gets a move first, RIP...Comment
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When I equipped what I would eventually learn was a lantern of true sight, there were two oddities: (1) after pBlnd took effect but before I knew all of the runes, pBlnd had a “+” in the character screen but was still dark and (2) inspecting the lantern told me “No fuel required” up until the point where the lantern was fully IDed.
Inspecting a ?ID gives the ungrammatical “When read, it Identify a single unknown property of a selected item.”
That's a thought. Some variants have monster traps that the player can set; it may be possible to change the monster-trap relationship in a number of interesting ways.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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That's a thought. Some variants have monster traps that the player can set; it may be possible to change the monster-trap relationship in a number of interesting ways.Comment
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