I'm not sure how well the DCSS implementation would necessarily translate to Angband, though - I don't think I played that particular version, but it's a pretty different game what with the skill system, auto-explore, etc.
Anybody else got any ideas for some sort of "learning curve" system that would strike a balance between always auto-detecting all traps from the start vs. unacceptable chance of insta-death in the late game?
Anybody else got any ideas for some sort of "learning curve" system that would strike a balance between always auto-detecting all traps from the start vs. unacceptable chance of insta-death in the late game?
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