This is a branch to test out the proposed changes to traps and doors. It is far from complete - in particular, there are no new traps - but it's ready for some testing. Note that it's not built on the rune-based ID branch.
Changes are:
There are builds up for Windows and OS X, and source is here.
Please let me know your thoughts. I am certainly intending to make traps more interesting, but I think the changes to here should give an idea of how it might play.
Changes are:
- All magical detection of traps, doors and stairs removed
- Traps and secret doors are noticed as soon as the player steps next to them (unless blind or confused)
- Magical disarm is gone, red book casters get a "disable traps" spell which renders safe any adjacent traps, green-book casters' Unbarring Ways spell now gives them the temporary "TrapSafe" status allowing them to walk across traps without triggering them
- Search command and searching status have been removed as obsolete
- Secret doors only appear inside rooms, not at the entrances to rooms or at corridor junctions
There are builds up for Windows and OS X, and source is here.
Please let me know your thoughts. I am certainly intending to make traps more interesting, but I think the changes to here should give an idea of how it might play.
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