OTOH it also used to be flat distribution of 1d10 for the PVAL, now it is "normal distribution", so getting one with +10 is still rare. You can find many with low PVAL, but getting one with high PVAL is still rare. ego-item.txt says "values:SPEED[2+M8]" and "M4 uses the m_bonus function to generate a number between 0 and 4 according to a normal distribution" (0-8 in case of speed boots).
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OTOH it also used to be flat distribution of 1d10 for the PVAL, now it is "normal distribution", so getting one with +10 is still rare. You can find many with low PVAL, but getting one with high PVAL is still rare. ego-item.txt says "values:SPEED[2+M8]" and "M4 uses the m_bonus function to generate a number between 0 and 4 according to a normal distribution" (0-8 in case of speed boots).--
Dive fast, die young, leave a high-CHA corpse.Comment
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I have seen (and bought) speed boots from armor shop, but with low Pval.
I disagree that speedboots are worth more than !augmentaition; the reason being that you only need them once, you have a (good) pair you dont need another, while you want multiple potions. So when you see them in shop, they are either worth a ton or nothing; the potion is worth half a ton, half a ton, ...., eventually nothing. On average, the potion is worth more.Comment
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I believe that the standard deviation used for Angband's "normally-distributed random number" is based on the range of valid values, so e.g. if your range is 0-8 then it might use a standard deviation of 2, or something like that. And yeah, the fact that we don't use floating point makes the distribution rather more chunky than a true normal distribution, but is it so hard to mentally substitute "approximation of a normal distribution" in?Comment
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