Does a Dreadlord even lift?

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  • Rowan
    Adept
    • Sep 2014
    • 126

    Does a Dreadlord even lift?

    "The Dreadlord tries to pick up a Tulwar (2d4), but fails."

    Hahaha! What causes this? Butterfingers?
  • Therem Harth
    Knight
    • Jan 2008
    • 856

    #2
    The tulwar's probably a randart.

    Comment

    • Rowan
      Adept
      • Sep 2014
      • 126

      #3
      Originally posted by Therem Harth
      The tulwar's probably a randart.
      It turned out to be *slay evil*. Would that do it? I don't think I have randarts turned on.

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9338

        #4
        Originally posted by Rowan
        It turned out to be *slay evil*. Would that do it? I don't think I have randarts turned on.
        Yes - monsters can't pick up artifacts or things that slay them.
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • Rowan
          Adept
          • Sep 2014
          • 126

          #5
          Originally posted by Nick
          Yes - monsters can't pick up artifacts or things that slay them.
          Very nice touch! I've never seen that before.

          Comment

          • Timo Pietilä
            Prophet
            • Apr 2007
            • 3964

            #6
            Originally posted by Nick
            Yes - monsters can't pick up artifacts or things that slay them.
            They can crush them, so if you see a message that something fails to crush something, then that's artifact.

            Comment

            • fph
              Knight
              • Apr 2009
              • 956

              #7
              But can monsters drop weapons that slay them?
              --
              Dive fast, die young, leave a high-CHA corpse.

              Comment

              • Timo Pietilä
                Prophet
                • Apr 2007
                • 3964

                #8
                Originally posted by fph
                But can monsters drop weapons that slay them?
                Oddly, yes, but OTOH that's something we don't want to "fix".

                Otherwise something like Dracolich would almost always drop utter crap.

                Comment

                • debo
                  Veteran
                  • Oct 2011
                  • 2320

                  #9
                  Originally posted by Timo Pietilä
                  Oddly, yes, but OTOH that's something we don't want to "fix".

                  Otherwise something like Dracolich would almost always drop utter crap.
                  This sounds to me like a.... lichy abstraction.
                  Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                  Comment

                  • wobbly
                    Prophet
                    • May 2012
                    • 2575

                    #10
                    I'm trying to resist jokes about Dreadlords going to the gym, I guess I failed.

                    Comment

                    • Carnivean
                      Knight
                      • Sep 2013
                      • 522

                      #11
                      Originally posted by wobbly
                      I'm trying to resist jokes about Dreadlords going to the gym, I guess I failed.
                      Given the OP used a variant of the "do you even lift" meme, you aren't alone. Once you're a Dreadlord you probably have minions to do all the heavy work, while you live an unlife of luxury.

                      Comment

                      • bio_hazard
                        Knight
                        • Dec 2008
                        • 573

                        #12
                        Would be kind of fun if for some of the dumb OCD monsters they would get slower as they pick up more things. So you could keep the green glutton ghosts from running all around or get Smeagol down to a reasonable speed by laying out a bunch of iron shots or coaxing them to walk over a lance or something.

                        Comment

                        • Carnivean
                          Knight
                          • Sep 2013
                          • 522

                          #13
                          Originally posted by bio_hazard
                          dumb OCD monsters
                          Why discriminate against the smart OCD monsters? Vampires have to stop and count everything in their path.

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9338

                            #14
                            Originally posted by Carnivean
                            Why discriminate against the smart OCD monsters? Vampires have to stop and count everything in their path.
                            One, one beau-tiful Metal Brigandine Armor of Resist Lightning (-2) [42,+7] ... ah ha ha ...
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • wobbly
                              Prophet
                              • May 2012
                              • 2575

                              #15
                              Originally posted by bio_hazard
                              Would be kind of fun if for some of the dumb OCD monsters they would get slower as they pick up more things. So you could keep the green glutton ghosts from running all around or get Smeagol down to a reasonable speed by laying out a bunch of iron shots or coaxing them to walk over a lance or something.
                              Pebbles for Smeagol is already a viable tactic on humans with enough dex & damage output.

                              Comment

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