Do you really think it's a good idea to make the player carry another consumable? Why not just make the C*W potions reduce the poison counter by some amount such that you'd need to drink several of them to clear something like a drolem breath? You're already having to spend a turn healing instead of continuing the fight, during which turn the monsters will continue to attack you.
Say CCW reduced the timer by 20; you'd need to drink 5 to clear an unresisted drolem breath. Neutralize Poison would of course remove the poison entirely, and some players might find it worth dedicating a slot to that potion for that reason. But I don't think we should make the C*W potions completely useless against poison.
Say CCW reduced the timer by 20; you'd need to drink 5 to clear an unresisted drolem breath. Neutralize Poison would of course remove the poison entirely, and some players might find it worth dedicating a slot to that potion for that reason. But I don't think we should make the C*W potions completely useless against poison.
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