I agree with Raccoon that TOME handles buffs and debuffs very well. It's a very different style of game and it's very interesting at that. Getting debuffs turned off in TOME is incredibly dangerous, and debuffing enemies is incredibly profitable. The problem with TOME is that there are way too many types of everything, but luckily we aren't going to run into that problem.
@Derakon: Yeah, I'd even be able to get behind permanent stat scramble as a chaos effect. This is mainly because chaos breathers come much later when you should be detecting them. The problem with nexus breaths is that they appear way too early in the dungeon, often before you have the means to detect a nexus vortex.
Personally I think time is stupid, I'd vote for the elimination of that element, but that's going to not sit well with a lot of people. It'll also obsolete the trivet by SO made me which has 4 time hounds on it. (in ASCII...) But I'm ok with that.
@Derakon: Yeah, I'd even be able to get behind permanent stat scramble as a chaos effect. This is mainly because chaos breathers come much later when you should be detecting them. The problem with nexus breaths is that they appear way too early in the dungeon, often before you have the means to detect a nexus vortex.
Personally I think time is stupid, I'd vote for the elimination of that element, but that's going to not sit well with a lot of people. It'll also obsolete the trivet by SO made me which has 4 time hounds on it. (in ASCII...) But I'm ok with that.
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