Or you could just have a flag that allows a monster to "sound the alarm", and different monsters give different messages when sounding the alarm, sort of like different monsters give different pain messages. So you get all the flavor but you wouldn't end up with weirdness like an orc yelling and a dragon not waking up.
3.0.9b initial questions
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Or you could just have a flag that allows a monster to "sound the alarm", and different monsters give different messages when sounding the alarm, sort of like different monsters give different pain messages. So you get all the flavor but you wouldn't end up with weirdness like an orc yelling and a dragon not waking up.Zaiband: end the "I shouldn't have survived that" experience. V3.0.6 fork on Hg.
Zaiband 3.0.10 ETA Mar. 7 2011 (Yes, schedule slipped. Latest testing indicates not enough assert() calls to allow release.)
Z.C++: pre-alpha C/C++ compiler system (usable preprocessor). Also on Hg. Z.C++ 0.0.10 ETA December 31 2011Comment
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You've probably thought about this, but you could add a language field to the monster data files, with some monsters speaking multiple languages just like having multiple resistances. And communications in each language could be represented by different noise types, so that the player would perceive that the monsters were talking to one another but wouldn't know exactly what they were telling each other, e.g. Canine/Hound speakers would "growl" and "howl", Kobold/Orc/Ogre/Troll (i.e. "cave dwellers") speakers would "grunt" or the player would "hear guttural noises", Dragons would "hiss" or "roar", Undead would "gibber" and "wail", etc.Zaiband: end the "I shouldn't have survived that" experience. V3.0.6 fork on Hg.
Zaiband 3.0.10 ETA Mar. 7 2011 (Yes, schedule slipped. Latest testing indicates not enough assert() calls to allow release.)
Z.C++: pre-alpha C/C++ compiler system (usable preprocessor). Also on Hg. Z.C++ 0.0.10 ETA December 31 2011Comment
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You can replace your existing icons at either Angband.app/Contents/Resources/Angband.icns or trunk/src/osx/Angband.icns (and recompile). Hopefully someone with SVN access will approve and update the nightlies.
KevinComment
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I've taken AJPS's outlined Mr. Att that he added to ticket #85, used GIMP to fill with 1% opaque black inside the @, and made new MacOS icons. See the ticket.
You can replace your existing icons at either Angband.app/Contents/Resources/Angband.icns or trunk/src/osx/Angband.icns (and recompile). Hopefully someone with SVN access will approve and update the nightlies.
Kevintakkaria whispers something about options. -more-Comment
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